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5 PRESETS
SAVING CHANGES
After making changes to a preset, you may want to save the results. Here’s how:
TO STORE A PRESET…
Press STORE to show the STORE page.
Press STORE again (or ENTER) to display “Do you want to overwrite the Preset?”
Press ENTER again to conrm, or EXIT to cancel.
The message “SAVED!” is shown when saving is complete.
Scene naming is a powerful capability. Aside from stating what a specic scene is intended for,
the names of un-used scenes can be used for short notes or reminders. Shorthand may help. For
example, a “slash” could indicate expression capability on an “External” controller:
“FB /1, Time /2” could show that Feedback is controlled by “External 1” and Mix by “External 2”.
What constitutes “making changes”? Obviously, parameter edits, but also changing the scene (see
Section 6: Scenes & Channels), and sometimes, when new rmware requires changes to be
made automatically, simply loading a preset can cause the edited light to turn on.
RESETTING A BLOCK/CHANNEL
Use RESET when you want a fresh start after making changes to a block.
If it isn’t already open for editing, select the desired block on the grid and press EDIT.
Press the RESET button (Push-knob D). You are prompted to reset the current channel.
Press ENTER to conrm. You can reset other channels in a block as they are used.
Learn more about Channels in Section 6: Scenes & Channels.
TO CHANGE THE PRESET NAME OR LOCATION…
The Axe-FxIII has 512 preset memory locations (1024 on the Mark II).
You can edit the name of any preset while storing.
Press STORE to show the STORE page.
NAV down once to the PRESET line.
Turn the B knob to move the cursor.
The C knob selects upper case letters.
The D knob selects lower case letters.
The E knob selects numbers.
The VALUE knob selects ALL characters, including symbols.
You can use up to 31 characters in a preset name.
You can also NAV to any Scene name to edit it in the same way.
Press STORE again (or ENTER) and then press ENTER again to conrm.
The message “SAVED!” is displayed and the new location (if any) is loaded.