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Fractal AXE-FX III - SCENES AND CHANNELS; CORE CONCEPTS AND MANAGEMENT

Fractal AXE-FX III
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43
6 SCENES & CHANNELS
Each Scene sets the Bypass state of every block in the current preset.
Each Scene sets the Channel of every block in the current preset.
Each Scene has its own levels via the Scene Level settings in every Output block.
Each scene has its own settings for four Scene Controllers (See p. 65).
Scenes can use the Scene MIDI block to send MIDI
messages. See “Sending MIDI” on p. 102
Scenes interact with FC controller “Control Switches
(See Section 13: FC Controllers).
Each Scene also has its own Name.
Before reading this section, please review “Intro to Scenes and Channels” on p. 9.
Every Axe-FxIII preset contains eight Scenes. Scenes don’t need to be added or created, and theres no way to
delete them either—they’re just there, ready for use. Think of a Scene like a “preset within a preset.” Scenes control
which blocks are on or off, which Channel each block is set to, and more.
There are many benets to using Scenes. Selecting a Scene allows you to recall with one tap what would otherwise
require “tap dancing” across foot switches. Scenes load instantly and changes can be gapless and seamless, and
they offer the easiest way to ensure perfect “spillover” of time-based effects like delay and reverb.
The Channels feature is almost self explanatory. Most blocks have some number of channels (typically four), and
for each channel you can set every parameter of that block to any setting. It’s like having multiple blocks in one.
WHAT SCENES
DO NOT
 INCLUDE...
In short? Everything else. Scenes only affect the items listed above. Scenes cannot change which blocks are
placed on the grid, or change the grid routing. You cannot tweak effect parameters per Scene (except through
Scene Controllers), but remember, you can switch Channels.
WHAT EACH CHANNEL INCLUDES...
Each Channel stores its own settings for every parameter in the block. This gives you up to four independent
sounds from a single block. Note that just like on a traditional pedal or processor, time-based blocks such as
Delay and Reverb share one set of memory across different channels, so you may hear a “sweep” if you change
time or size. To avoid this, just use different blocks from scene-to-scene.
OVERVIEW
WHAT SCENES INCLUDE...
WHY NOT JUST CHANGE PRESETS? Preset changes give you total
flexibility. You can change anything and everything in every preset, but there are also
drawbacks. Synchronizing multiple presets is tedious, it takes care to get levels and spillover just right, and
while preset changes are fast, Scene changes are even faster and can be seamless.
6 SCENES & CHANNELS

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