5-1
5. NAVIGATION
This chapter shows you how to get to a desired destination by using “quick points,”
saved points, and routes.
Before you go to a point or follow a route, make sure the path is clear. Zoom your chart
to check for hazards which appear on a smaller scale.
5.1 How to Navigate to a Quick Point
The quick point feature is useful when you want to immediately start navigation to a
destination. Only one quick point can be saved into the memory.
Tap the plotter display to show the cursor at the position you want to go, and tap the
cursor to show the pop-up menu and tap [Quick Navigation].
• A circle appears at the location, with the label "QP". The navigation line, a line with
arrows, connects between own ship and the quick point, your destination. The line
shows the shortest path to the destination and the arrows indicate the direction to
go to the destination.
• The arrival area, the radius of which is set with the ar-
rival alarm, is shown with a red dashed circle. When
the vessel comes within the circle or the vessel moves
through an imaginary perpendicular line that crosses
through the center of the destination point, the alarm
sounds and the arrival alarm icon appears at the top of
the screen to alert you.
• The XTE alarm lines (red), show the XTE alarm range,
set with the XTE alarm. When your boat crosses an
XTE line, the alarm sounds and the XTE alarm icon
appears.
Arrival area
XTE alarm line
Navigation line
QP
Quick Point
Ship icon
Perpendicular line
Circle