13-36
Disk Mode
Storing Objects in the Memory Banks
Storing Objects in the Memory Banks
There is a separate bank of Object IDs for each object type. That is, you can store 999 programs,
999 samples, 255 songs, and so on. There are two groups of object types, based upon the number
of available Object IDs. Table 13-1 shows the number of IDs and ID rangesÑin ROM and in
RAMÑfor both groups of object types.
The Multiple Object Selector Page
The Multiple Object Selector gives you several ways to select multiple objects for various
operationsÑfor example, to load all setups with IDs between 250 and 299, to save all programs
in the 400s bank, including their dependent RAM keymaps (but not their dependent RAM
samples), or to delete all samples whose name includes ÒGazonk.Ó
The Multiple Object Selector is available in two places:
¥ In Disk mode, in the Load and Save dialogs
¥ In Master mode, on the Object Utility pagesÑMove, Copy, Name, Delete, and Dump (see
page 11-13)
Each of these dialogs and utility pages has a Multi soft button. Pressing it takes you to the
Multiple Object Selector.
Using the Multiple Object Selector: An Overview
1. In Disk mode, press Load or Save, or in Master mode, press Object, then press Move,
Copy, Name, Delete, or Dump. YouÕll see a list of objects that you can scroll through with
the Alpha Wheel. (If youÕre in Disk mode and loading objects, youÕll need to navigate
through the directories and open a Þle before youÕll see the list and the Multi button.) This
list of objectsÑconveniently called the object listÑis what the Multiple Object Selector
searches through.
Object Type Total Available Object IDs
ROM ID
Ranges
RAM ID
Ranges
Samples
Keymaps
Programs
Setups
999
1–99
100–199
200–299
300–399
400–499
500–599
600–699
700–799
800–899
900–999
Quick Access Banks
Songs
Velocity Maps
Pressure Maps
Intonation Tables
255 1–75
100–119
200–219
300–319
400–419
500–519
600–619
700–719
800–819
900–919
Table 13-1 Memory Banks: Object IDs Available for Different Object Types