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Setup Mode
The Setup Editor
arpeggiator’s downbeat will occur. With RelSynTyp set to AnyBeat, if there is already a something 
playing to sync to, the riff will wait only until the next beat before stopping when released. 
Depending on when you release the riff it will stop in sync with a beat, but it may be on an 
upbeat or a downbeat.
With RelSynTyp set to DownBeatWait, the riff will wait for the downbeat of the next measure to 
stop when released. The difference from DownBeat is that if there is nothing playing to sync to, 
the riff wont stop when released. If another riff is already running, DownBeatWait behaves just 
like DownBeat.
With RelSynTyp set to AnyBeatWait, if there is already a something playing to sync to, the riff 
will wait for the next beat before releasing. The difference from AnyBeat is that if there is 
nothing playing to sync to, this riff will not stop when released. This can be useful if you want to 
stop a riff in sync only when another riff is playing. If something is already playing to sync to, 
AnyBeatWait behaves just like AnyBeat.
With RelSynTyp set to Loop, if there is already a riff or song playing to sync to, the current riff 
will wait for the playing riff or song to restart its loop (if it is looped) before stopping when 
released (see Loop on page 7-55 for looping riffs, and Loop on page 10-11 for looping songs.) This 
way you can release the riff to stop ahead of time, and have it stop in sync at the start of the 
playing riff or song’s loop.
With RelSynTyp set to Stop, if there is already something playing to sync to, the current riff will 
wait for what is playing to stop before releasing. This way you can trigger the current riff to 
release ahead of time, and have it stop in sync at the release (stopping) of the riff, arpeggiator, or 
song that you are syncing to.
With RelSynTyp set to StartWait, if there is nothing playing to sync to, the current riff will wait 
for something it can sync to to begin playing first before releasing. This is similar to 
DownBeatWait, but it will only release the riff the first time that whatever it is syncing to starts. 
This way you can trigger the riff to stop ahead of time, and have it stop in sync at the start of the 
riff, arpeggiator, or song that you are syncing to. If you restart the riff and try to release it again 
while the thing you are syncing to is already playing, StartWait will not stop the riff.
With RelSynTyp set to LoopWait, if there is already a riff or song playing to sync to, the current 
riff will wait for the playing riff or song to restart its loop (if it is looped) before stopping (see 
Loop on page 7-55 for looping riffs, and Loop on page 10-11 for looping songs.) This way you can 
trigger the riff to stop ahead of time, and have it stop in sync at the start of the playing riff or 
song’s loop. The difference from Loop is that if there is nothing playing to sync to, the riff will 
not stop when released. If the riff or song that you are syncing to is already running, LoopWait 
behaves just like Loop.
With RelSynTyp set to StopWait, if there is already something playing to sync to, the current riff 
will wait for what is playing to stop before releasing. This way you can trigger the riff to stop 
ahead of time, and have it start in sync at the release (stopping) of the riff, arpeggiator, or song 
that you are syncing to. The difference from Stop is that if there is nothing playing to sync to, the 
riff will not stop when released. If the riff or song that you are syncing to is already running, 
StopWait behaves just like Stop.
Note: For all RelSynTyp settings except Stop, StartWait and StopWait, a riff can sync its release 
with its self. For example, you could use riff 1 and sync it to its self by setting Riff 1 for the 
RelSynZn parameter. Then, if you set DownBeat for the RelSynTyp parameter, when released 
the riff would always wait until its next downbeat to stop.
Duration (Dur)
Duration changes the duration of each MIDI note. The original durations of the notes in the 
sequence are multiplied by the selected percentage. 100% will cause no change, values smaller