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MACROMEDIA FLASH MX 2004 - ACTIONSCRIPT - Page 321

MACROMEDIA FLASH MX 2004 - ACTIONSCRIPT
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Camera.onActivity 321
Camera.names
Availability
Flash Player 6.
Usage
Camera.names
Note: The correct syntax is
Camera.names. To assign the return value to a variable, use syntax like
cam_array = Camera.names. To determine the name of the current camera, use active_cam.name.
Description
Read-only class property; retrieves an array of strings reflecting the names of all available cameras
without displaying the Flash Player Privacy Settings panel. This array behaves the same as any
other ActionScript array, implicitly providing the zero-based index of each camera and the
number of cameras on the system (by means of
Camera.names.length). For more information,
see the Array class entry.
Calling the
Camera.names property requires an extensive examination of the hardware, and it
may take several seconds to build the array. In most cases, you can just use the default camera.
Example
The following example uses the default camera unless more than one camera is available, in which
case the user can choose which camera to set as the default camera.
cam_array = Camera.names;
if (cam_array.length == 1){
my_cam = Camera.get();
}
else {
System.showSettings(3);
my_cam = Camera.get();
}
See also
Camera.get()
, Camera.index, Camera.name
Camera.onActivity
Availability
Flash Player 6.
Usage
active_cam.onActivity = function(activity) {
// your statements here
}
Parameters
activity
A Boolean value set to true when the camera starts detecting motion, false when
it stops.
Returns
Nothing.

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