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MACROMEDIA FLASH MX 2004 - ACTIONSCRIPT - Page 464

MACROMEDIA FLASH MX 2004 - ACTIONSCRIPT
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464 Chapter 12: ActionScript Dictionary
top = this._y;
bottom = top;
}
on (press) {
startDrag(this, false, left, top, right, bottom);
this._xscale = 100;
this._yscale = 100;
}
on (release, releaseOutside) {
stopDrag();
g = (this._x-50)*2;
_root.myMic.setGain(g);
_root.txt_micgain = g;
this._xscale = 100;
this._yscale = 100;
}
See also
Microphone.setGain()
Microphone.get()
Availability
Flash Player 6.
Usage
Microphone.get([index])
Note: The correct syntax is
Microphone.get(). To assign the Microphone object to a variable, use
syntax like
active_mic = Microphone.get().
Parameters
index
An optional zero-based integer that specifies which microphone to get, as determined
from the array that
Microphone.names contains. To get the default microphone (which is
recommended for most applications), omit this parameter.
Returns
If index is not specified, this method returns a reference to the default microphone or, if it is
not available, to the first available microphone. If no microphones are available or installed, the
method returns
null.
If index is specified, this method returns a reference to the requested microphone, or null if it
is not available.
Description
Method; returns a reference to a Microphone object for capturing audio. To actually begin
capturing the audio, you must attach the Microphone object to a MovieClip object (see
MovieClip.attachAudio()).
Unlike objects that you create using the new constructor, multiple calls to Microphone.get()
reference the same microphone. Thus, if your script contains the lines
mic1 = Microphone.get() and mic2 = Microphone.get(), both mic1 and mic2 reference the
same (default) microphone.

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