Sound.setPan() 635
Sound.position
Availability
Flash Player 6.
Usage
my_sound.position
Description
Property (read-only); the number of milliseconds a sound has been playing. If the sound is
looped, the position will be reset to 0 at the beginning of each loop.
Sound.setPan()
Availability
Flash Player 5.
Usage
my_sound.setPan(pan);
Parameters
pan
An integer specifying the left-right balance for a sound. The range of valid values is -100 to
100, where -100 uses only the left channel, 100 uses only the right channel, and 0 balances the
sound evenly between the two channels.
Returns
An integer.
Description
Method; determines how the sound is played in the left and right channels (speakers). For mono
sounds,
pan determines which speaker (left or right) the sound plays through.
Example
The following example creates a Sound object called my_sound and attaches a sound with the
identifier L7 from the library. It also calls setVolume() and setPan() to control the L7 sound.
onClipEvent(mouseDown) {
// create a sound object
my_sound = new Sound(this);
// attach a sound from the library
my_sound.attachSound("L7");
//set volume to 50%
my_sound.setVolume(50);
//turn off the sound in the right channel
my_sound.setPan(-100);
//start 30 seconds into the sound and play it 5 times
my_sound.start(30, 5);
See also
Sound.attachSound()
, Sound.setPan(), Sound.setTransform(), Sound.setVolume(),
Sound.start()