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Tips and Tricks
- You must always patch at least two cables between the 0-CTRL and the device to be controlled.
- If the Strength attenuator is turned down, Dynamic Envelopes and Gates will not be generated.
- When Clocking the 0-CTRL externally, the Speed and Time controls still affect the length of the
Dynamic Envelopes, Dynamic Gates, and Clock Output. Internal Speeds that are faster than the external
Clock will result in short pulses, while those that are slower will result in "ties."
- Use Pressure and Touch Gate outputs without interrupting a sequence by turning Interrupt Off.
- Strength and Time may be controlled by CV sources other than the Strength and Time Channels, by
patching your preferred CV into the CV input jacks.
- If patching the Dynamic Gate output to a gate or clock input that does not recognize variable gate
height (at the time of the 0-Ctrl's release, this means almost any gate input aside from the 0-Coast
Contour circuit), then the response will be the same for any Strength control above 10:00 or so. In this
case, if you are not also using the Strength CV output to control something else, consider just turning
the steps on which you want gates generated up all the way, and those on which you do not want gates
generated, down all the way.
- The 0-CTRL will continue to generate Dynamic Envelopes and Gates as long as a clock is present, even
if the sequence is stopped (either by hand or by the Stop input). This behavior can be used dynamically
to create "ratcheting" effects.
- The Reset, Stop, and Direction inputs will also respond to the Channel CV outputs once their knobs go
above a certain level. For example you can patch a channel CV output to one of these inputs and adjust
the knobs during performance for dynamic evolution of Resetting, Stopping and Direction changing.
- Because one Step Gate is always high, you can patch adjacent Step Gates together with stacking patch
cables to create combined gates that are multiple steps long (ties).