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Roland E-A7 - Using the Mark and Jump Function (SMF Songs Only); Creating;Deleting Markers; Saving a Song that Contains Markers; Using Markers to Perform

Roland E-A7
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55
Using the Mark and Jump Function (SMF Songs Only)
The E-A7 lets you mark” up to four (storable) locations in the
current song (SMF) and then “jump to a stored location.
Use the Variation [1][4] buttons to select the four “mark and jump
locations.
When you select a song that contains markers, the Variation [1][4]
buttons are lit.
If you select a song that does not contain markers, the Variation [1]
[4] buttons are unlit.
Heres how to specify the mark and jump locations.
Creating/Deleting Markers
1. Load an SMF song.
&
“Selecting a Song” (Owners Manual: p. 38)
2. Open the “Smf Mark Jump Edit” page:
You have two ways to do it:
a. Long-press the Variation [1][4] button.
b. Press the [MENU] button and select the “Smf Mark Jump Edit”
page.
As you can see there are four markers:
Parameter Value Explanation
Mark 1
OFF, 1–measures
in the song
5 OFF
No markers (Variation [1][4] buttons
unlit)
5 Number of measures in the song
Measure to which you want to jump
Mark 2
Mark 3
Mark 4
The following operation can be performed whether the song is
playback or not.
3. Use the Variation [1][4] buttons or the direct buttons
to select the marker that you want to assign.
4. Press the [
s
] button to play back the song, and listen
until you reach the location at which you want to assign
a marker.
5. Use the function button to press the Mark Set.
A mark is assigned to the current measure number.
The indicator of the corresponding button (Variation [1][4]) lights,
and the following mark is selected.
6. To assign the next marker, repeat steps 3–5.
7. Press the [
s
] button to stop song playback.
8. To delete a marker, use the function buttons to select
“Mark O.
The indicator of the corresponding button (Variation [1][4]) goes
dark.
Saving a Song That Contains Markers
1. Specify a marker location in the song.
&
Creating/Deleting Markers” (p. 55)
2. Open the “Smf Mark Jump Edit” page.
There are two ways to do this.
a. Long-press the Variation [1][4] button.
b. Press the [MENU] button and select the “Smf Mark Jump Edit”
page.
3. Press the [Option] button.
4. Use the direct buttons to select “Save Song.
5. Use the direct buttons and function buttons to select
the save-destination.
Button Explanation
[R1] (Int/Ext)
Switches between Internal Storage and External
Storage.
[F4] [F5] (Page) Switch pages.
[L1] Up folder Exits the folder.
6. Press the [Enter] button.
Assign a name.
&
For details on how to assign a name, refer to Assigning Names”
(Owners Manual: p. 16).
If you decide to cancel, press the [Exit] button.
7. Press the [F5] (Exec) button.
The song is saved.
MEMO
If there is a le with the same name as the name you entered, a
screen asks you to conrm that you want to overwrite it.
If you want to save, select YES” to replace it with the le you
renamed.
If you decide to rename the le, select “NO” and return to the
page where you can rename the le.
Using Markers to Perform
1. Load an SMF song that contains markers.
&
“Selecting a Song” (Owners Manual: p. 38)
2. Press the [
s
] button to play back the song.
3. Press a Variation [1][4] button to jump to the marker.

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