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Sega WaveRunner GP - Page 67

Sega WaveRunner GP
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58
www.seuservice.com
www.seuservice.com
59
20 - 3 SETTING FOR COMMUNICATION PLAY
Change the game setting for each seat in manner so as to meet communication play. If the setting is
not correct, communication play cannot be played.
Turn the linked machines' power on.
Cause all of the machines to enter the test mode (see Section 9).
Select the GAME ASSIGNMENTS (see 9-3 d).
FIG. 20. 3 GAME ASSIGNMENTS Screen
Perform the COMMUNICATION MODE setting in the GAME ASSIGNMENTS screen. Set one of
the machines to MASTER and all others to SLAVE.
Perform the CABINET ID setting in the GAME ASSIGNMENTS screen. Set the machines to 1, 2,
3 and 4 sequentially in order starting from the leftmost machine facing the screen. Set every number
correctly without duplicating.
Cause all of the machines to exit from the test mode by selecting EXIT in the System Test Menu.
Exiting from the test mode causes the unit to perform the network check automatically. The Network
Check screen appears on the screen.
When nishing the network check successfully, the Advertise Screen appears. Normally the
network check nishes within several 10 seconds. If the screen does not proceed from the Network
Check screen, some sorts of errors such as the error of the setup, the error of cable connection, and
malfunctioning the communication cables, etc. can be considered.
GAME ASSIGNMENTS
GAME DIFFICULTY NORMAL
COMMUNICATION MODE NO LINK
HANDICAP ON
CABINET ID 1
> EXIT
SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON
If it is set to SLAVE,
GAME DIFFICULTY and
HANDICAP are disappeared
on the screen.
SETTING FOR COMMUNICATION PLAY
1
2
3
4
8
7
6
5

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