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Shelti Eye 2 SD - A - E2 - Hi Score; Shanghai; Rapid Fire

Shelti Eye 2 SD - A - E2
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PLAYING INSTRUCTIONS
Shelti Eye
2
Manual 23
TEAM OPTIONS FOR CRICKET
Team: 4 Player; 2 Position
Players 1 and 3 are Team "1" and their score appears on Player 1 display. Players 2 and 4 are Team "2" and their
score appears on Player 2 display.
After selecting a Cricket game, press Team Play and select 2 Pos. The display will automatically put up a 2
position, 4 player game.
Team: 4 Player; 4 Positions
Players 1 and 3 are Team “1.” Players 2 and 4 are Team “2.”
After selecting a Cricket game (with or without options), press Team Play and select 4 Pos.
The game will automatically put up a 4 player, 4 position game.
For Cricket / Cut-Throat, scoring on a number can only begin when all players on a team have closed the number.
Scoring only occurs against opposing team members who have not closed the segment. [Example: If Team 2 has
#18 closed, and only Player 1 on Team 1 has #18 closed, Team 2 can score on #18 until Player 3 closes the
number.]
The game ends when the members on a team close all segments 20-15 and the Bull’s Eye and have highest or
lowest points, according to each game's rules.
Hi Score
Each player throws three darts per round.
Highest score at the end of the programmed number of rounds, wins the game.
Shanghai
Player(s) begin by throwing three darts per round.
The object is to hit each segment in sequence beginning with segment #1, working up
to segment #20, and ending with the Bull’s Eye. The player with the highest score after 7
rounds or a Shanghai wins the game. Game will prompt player for next segment during each round.
A "Shanghai" is an automatic win achieved by throwing 3 consecutive scoring darts
consisting of a single, a double, and a triple segment in any order. [Example: Player is
shooting for 4, 5, 6 in round 4 of a game. Player hits a triple 4 segment, then a single 5
segment, then a double 6 segment: this qualifies as a "Shanghai."]
Rapid Fire
Each player begins by throwing at the first segment designated by the game. This number will be flashing in the
dot matrix display. The timer starts when the first dart hits the board.
The second dart must be thrown at the next designated segment. Likewise, the third dart must be thrown at the last
designated segment.
The second and third darts must be thrown prior to the elapse of the timer.
Only the flashing designated segment can be scored upon.
Each segment hit is displayed in the left side of the Cricket display.
Each sector of the target is designated once during the game.
The highest score after 7 rounds wins.

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