13
DRUM MODULE OPERATION
FRONT MIXER PANEL
21
20
19
19. Headphones: Controls the headphone volume separately
from the main output
20. Faders: These control 3 banks of real-time adjustments to
the current kit sound
• These are all global real time controls, for making on-
the-fly adjustments to the overall sound of the module.
They do not change the stored programming of the
current kit. Instead, they “non-destructively” reshape
the sound of any kit you choose, acting as temporary
real-time modifications to the stored settings.
• For example if you are playing on stage and find the
kick drum is too loud you can press the Bank button to
select the 3rd bank of fader functions (blue LED beside
Kick will be lit), and move the far left fader (labeled Kick)
to set your preferred volume for the kick.
• Once you’ve made any adjustments, they will stay active
and be applied to any kit you select to play.
• To clear all current fader-controlled adjustments hold
the (21) Bank button 3 seconds. All 3 banks of fader
controls will be “cleared” and all kits will then play with
their unadjusted programmed settings.
21. Bank: Press to select which bank of features the faders will
control: lit LED indicates which bank is being controlled by
faders
Bank 1: Tuning, Filter, Shape, EQ - HI, EQ - Low
• Tuning will globally lower/raise the pitch of the kit,
• Filter will apply a Low pass filter to the kit sound,
• Shape allows a choice of Tight, Normal or Loose.
• EQ - HI will boost or reduce high frequencies
• Low will boost or reduce low frequencies
Bank 2: Ride, Tom 4, Crash 2, Accompaniment
• Adjust the output volumes of each of these Kit and Song
elements
Bank 3: Kick, Snare, Toms, Hi Hat and Crash
• Adjust the output volumes of each of these Kit elements