Installation and Device Setup  321 
 
 
Notes 
•
 
If you assign a texture file that is already in the
 
texture number list to a different texture number,
 
then the previous assignment is deleted. It is not
 
possible to assign the same texture file to two or
 
more different texture numbers. 
•
 
In the following cases, texture file assignment is not
 
possible. 
-
 
If there is no available memory space (“The rest of
 
the capacity: 0” appears) 
-
 
If the selected texture file is too large to fit in the
 
available memory space 
To delete a texture file assignment 
Select the texture file (multiple selections are not
 
possible) you want to delete in the texture number list,
 
and in the <Texture Pattern> group press [Delete]. 
9 
To create the texture package, press [Make Package]. 
10 
Check the message, then press [OK]. 
The texture package is created in the same location
 
that the texture file is stored on the removable disk
 
(extension: zsp, file name generated automatically). 
 
 
 Notes  
•
 
If you remove the removable disk on which the
 
texture file is stored, it is not possible to create the
 
texture package. 
•
 
If a texture package is already present on the
 
removable disk, it is overwritten by a new texture
 
package. 
•
 
If you carry out steps 9 and 10 without having
 
assigned even one texture file, it is not possible to
 
create a texture package. 
•
 
If there is insufficient space on the removable disk to
 
store the texture package, an error message appears,
 
and the process is aborted. If this happens, delete
 
unwanted files from the removable disk using your
 
computer, so that there is enough free space on the
 
removable disk, and repeat the process. As a guide,
 
the space required is approximately equal to total
 
number of bytes of the texture files assigned in steps
 
5 to 8. 
 
 
Installing the texture package 
1 
Insert the removable disk containing the texture
 
package to the DEVICE connector on the control
 
panel or menu panel. 
2 
Open the Engineering Setup >System >Install/Unit
 
Config menu (7316). 
3 
Press [Install]. 
The Install menu (7316.10) appears; the status area
 
shows the following information. 
Upper list: For each connected device, this shows the 
device   name,   current   software   version   (Current), 
 
    and 
the   information   about   the   texture   package   that 
 
   
can be installed (Install, Title). 
OK: Installation already completed. 
On: For installation, but not completed.
 
Error: An error occurred during installation.
 
Cancel: Installation canceled. 
Lower list: For the device selected in the upper list,
 
this shows an automatically detected list of
 
software that can be installed on the particular
 
device. Also, software selected as a candidate for
 
installation in the upper list is marked in the lower
 
list with a check mark. 
4 
Select a DME for which the spotlighting license is
 
valid from the upper list. 
5 
Press [Display All Software], turning it on.
 
The lower list shows the texture packages. 
6 
Select the texture package you want to install from the
 
lower list. 
7 
Press [Set]. 
The selection is reflected under “Install” and “Title” in
 
the upper list. 
8 
Press [Install]. 
The “Install” column shows “On,” confirming that this
 
is to be installed. To cancel this installation setting,
 
press [Install] once more, making the column blank. 
9 
Press [Execute]. 
10 
Check the message, then press [Yes]. 
This carries out the installation, and when it completes
 
normally, the “Install” column shows “OK.” 
 
 
Saving a Frame Memory Clip with
 
Ancillary Data 
1 
In the Engineering Setup >System >Install/Unit
 
Config menu (7316), select “SWR1” and press [Unit
 
Config]. 
The Unit Config menu (7316.8) appears. 
2 
Press [FM Ancillary], turning it on. 
On: Save with ancillary data. 
Off: Save without ancillary data.