TEST/DIAGNOSTIC
PROCEDURES
WILLIAMS ELECTRONICS GAMES provides a
series of diagnostic tests to
aid the
operator in
determining game
condition (that is, whether the game's features
and
highlights are operating
satisfactorily).
These
tests
activate virtually all the
electronic and electromechanical
devices com-
prising the game, so
that the operator can readily locate a
malfunctioning device or
simply verify that all
devices are
working properly. In order, these tests
deal with the music, the
displays, the game
sounds, the
lamps, the solenoids, and the switches.
In addition
to
the diagnostic testing, a
feature called the Auto
Burn-in Mode is available. Activating this
mode enables the operator to
observe the game while all of
the diagnostic
tests,
except the
switch
test, occur. This
can
be
very helpful in locating
intermittent problems.
Activating
either the entire
test
series
or
one of
the individual tests requires use
of the Game
Adjustment/
Diagnostic switches.
Open
the
coin door for
access
to these
switches. To proceed to
the
Diagnostic Tests, the operator must
simply switch the game On, set
the
AUTO-UP/MANUAL-
DOWN switch to
MANUAL-DOWN, and
press
the
ADVANCE button.
CAUTION
PIN‘BOT's System 1
1
game program has a
new
capability
to aid the
operator and service
personnel:
When the operator is beginning the
Test/Diagnostic Procedures (and also at
game Turn-On), a
dis-
play now signals when a
switch has NOT been actuated during
ball play for a lengthy
period of time
(60
balls, or
20
games).
However, for the Switch
Problem Reporting activity at the
beginning of the
Test/Diagnostic Procedures, the display of
problem switches is not limited to just three
switches; it
now
includes
ALL
switches exhibiting problems. Refer to
the text on Switch Tests
for additional
information. To proceed with the Test/Diagnostic Procedures,
use AUTO-UP, and
press ADVANCE.
MUSIC TEST.
1 . In the
Music Test, observe that the player 1 and 2
displays show the message,
MUSIC TEST.
Switching
to
AUTO-UP, observe that
the message now reads
MUSIC OFF, and that the
BALL IN
PLAY/MATCH display shows 00. Press the
Credit button
to
select the
desired music selection:
01
-
'Game Theme’ through 07
-
"Hi. Score
Theme' (the selections repeat).
Adjust the
volume
control for proper sound level for the game
location.
2. Use the AUTO-UP position.
DISPLAY TEST.
1 . To initiate the Display Test, press
ADVANCE. Observe that
player 1 and 2 displays
briefly show
the message, DISPLAY TEST, and that
the Credits display
shows
00
(the
Display Test
identifier).
2. Use AUTO-UP. Observe that
all displays begin a display
cycle of all 0s
through all
9s,
one digit at
a
time. Verify that the proper comma
segments light during
display of the
odd-numbered digits.
Next, a
special ''all segments" character
'walks' from left
to
right across
each display
(player
1
,
2,
3, 4,
BALL
IN PLAY/MATCH, Credits).
3.
To halt the display cycle,
use
MANUAL-DOWN. Then,
press ADVANCE to step
through
the
sequential digit display, digit
by
digit,
and
the subsequent
"all segments" characters
display test.
Use
AUTO-UP to
resume cycling, and to
proceed
to
the next test.
SOUND TEST.
1
.
(From
Display Test) To initiate
the Sound Test,
press ADVANCE.
Observe that
the player 1 and
2 displays
show the message,
SOUND TEST, and that
the Credit
display shows
01
(the Sound
Test identifier).
The BALL IN
PLAY/MATCH display
shows
a
series
of
test steps
from
00
through
07. Verify
that
a
different sound
is heard each
lime
the
number
in the BALL IN
PLAY/MATCH
display changes.
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