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Number of Channels | 48 |
---|---|
Number of Submasters | 12 |
DMX Channels | 48 |
DMX Outputs | 1 |
Display | LCD |
Control Protocol | DMX-512 (1990) |
Power Supply | 230V AC |
Provides a guide to the operation and programming of the Lightmaster XL, starting with basic controls and progressing to complex shows.
Details the six main sections of the desk: Master controls, Presets, Memory, Effects, MIDI, and Super User functions.
Explains the USITT DMX512 output, including soft patch capabilities for addressing dimmer channels.
Covers the three primary uses of MIDI: linking desks, controlling channels with keyboards, and advanced sequencer control.
Describes the function of the Zero 88 Memory Card for storing memories and desk setup configurations.
Details the ON/OFF SWITCH, MODE SWITCH, GRAND MASTER, and FLASH FUNCTION controls.
Explains the 'Flash', 'Solo', and 'Preview' modes for the Flash Buttons.
Describes Preset A/B, Master A/B faders, flash buttons, output lights, and fade time settings.
Explains how channel output levels are determined by channel faders, Master A/B, and Grand Master.
Details the seamless crossfading capability between Master A and Master B faders.
Notes the desk's response to MIDI input signals when operating in Preset Mode.
Step-by-step guide for powering on the desk and configuring scenes for Presets A and B.
Instructions for manually and timed dipless crossfades between preset scenes.
How to use flash and solo functions for individual channels and entire presets.
Provides tips on using the Grand Master fader and the Solo function for dramatic effects.
Details controls for selecting memory pages, programming scenes, and setting channel levels.
Explains that the current output scene is recorded into memory.
Describes how Memory Master faders are used for outputting previously memorized scenes.
Covers common issues, reprogramming, and page display indicators.
Initial steps to prepare the desk for memory programming, including mode selection and fader settings.
Step-by-step guide for recording new memories and clearing existing ones.
Explains how to program or edit scenes without affecting live output.
Provides solutions for common programming issues and display indicators.
How memories are controlled via twelve Memory Master faders for direct manual control.
Utilizing Level Match to recreate memory scene levels on Preset A for easy editing.
Explains how output remains unchanged when changing memory pages or sequences.
Details PAGE +/-, MANUAL MASTER/PRESET B faders, FLASH, and PREVIEW controls.
Information on error messages and crucial points for using Level Match.
Steps for outputting a memory and previewing its contents on the Preview lights.
Detailed guides for using Level Match to edit scenes in Run and Program modes.
Demonstrates how Page Overlay affects scene transitions between different memory pages.
Tips on overwriting memories, using fade times with page overlay, and blind programming.
Explains the capacity for sequential and audio effects, and how steps are recorded.
Describes Sound to Light and Ripplesound audio effects and how to program them.
Lists and describes controls for selecting, programming, and managing effects.
Step-by-step guide to programming steps for sequential effects, including editing.
How to preview and run sequential effects, including manual step advancement.
Instructions for programming the four audio memories and editing their steps.
Details on page overlay, sequence display, and using effects as theatre memories.
Describes SEQUENCE, EFFECT DRIVE, ATTACK, SPEED, EFFECTS MASTER, PREVIEW, GO, and FLASH.
Explains ATTACK types, sequence display behavior, and programming notes.
Guide for transferring existing memories into effect sequence steps.
Procedures for adding/deleting steps in sequences and clearing audio memories.
Explains the purpose of Super User mode and its effect on other functions.
Step-by-step instructions for entering and leaving the Super User mode.
Visual guide to Super User functions and their corresponding button presses.
Details on storing, loading, and comparing desk contents with a Memory Card.
Procedures for clearing memories and resetting DMX, MIDI, and channel settings.
How to configure individual channels for Strobe or Full Level outputs.
Instructions on how to view current DMX channel patching on the desk.
Step-by-step guide for changing desk channel assignments to DMX channels.
Basic setup for connecting a keyboard to the desk for channel control.
Explains MIDI ports, transmit/receive channels, note numbers, and velocity sensing.
Details how the desk primarily receives MIDI information and its response modes.
Describes how the desk responds to MIDI notes and program changes in different modes.
Configuration for receiving MIDI data and operating as a slave device.
Configuration for transmitting MIDI data, including channel selection.
Information regarding the 'Lo' Function and its behavior when no device is connected.
Details on Autofade Delay and controlling memories via MIDI.
Explains using MIDI for linking desks and transferring memories between them.
Procedure for transmitting all desk memories to a secondary desk.
Procedure for receiving memories from a secondary desk or MIDI device.
Instructions for setting up desks to operate in Master/Slave configuration via MIDI.
Covers limitations on linked desks, soloing, audio, and sequence synchronization.
Information on memory transfer, MIDI 'THRU' port, and potential warnings.
Explains how desk memories are organized and addressed by MIDI for simple keyboard control.
Guide to programming shows controlled by MIDI octaves and program changes.
Setting up the desk to respond to MIDI note values starting from Middle C (Note Value 60).
Configuring the desk to accept external Program Change commands.
Procedure to verify and set the Program Default address for MIDI control.
Instructions for running a show controlled by keyboard input and program changes.
Provides detailed notes on transmitted/received channels, modes, system exclusive, and reset functions.
Lists error messages related to corrupted memory, setup options, and DMX patch.
Details error codes ('CR') for hardware issues affecting desk operations.
Lists codes for errors detected with Memory Cards, such as 'Insert Card' or 'Corrupt Card'.
Details analogue output, digital DMX512 output, and full MIDI/MMA specification.
Specifies voltage ranges, frequency, and power consumption.
Provides dimensions, weight, and operating environment specifications.
Instructions for safely changing the mains fuse and selecting correct voltage operation.
Lists available accessories like flight cases, memory cards, and gooseneck lights.
Lists related products such as Alpha Pack, Betapack, and Demux 48 dimmer packs.