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Zero 88 Lightmaster XL User Manual

Zero 88 Lightmaster XL
30 pages
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Lightmaster XL
Manual

Table of Contents

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Zero 88 Lightmaster XL Specifications

General IconGeneral
Number of Channels48
Number of Submasters12
DMX Channels48
DMX Outputs1
DisplayLCD
Control ProtocolDMX-512 (1990)
Power Supply230V AC

Summary

Introduction to Lightmaster XL

About This Manual

Provides a guide to the operation and programming of the Lightmaster XL, starting with basic controls and progressing to complex shows.

The Lightmaster XL Desk Layout

Details the six main sections of the desk: Master controls, Presets, Memory, Effects, MIDI, and Super User functions.

DMX 512 Output

Explains the USITT DMX512 output, including soft patch capabilities for addressing dimmer channels.

MIDI Integration

Covers the three primary uses of MIDI: linking desks, controlling channels with keyboards, and advanced sequencer control.

Memory Card Storage

Describes the function of the Zero 88 Memory Card for storing memories and desk setup configurations.

Master Controls Overview

Master Controls Functions

Details the ON/OFF SWITCH, MODE SWITCH, GRAND MASTER, and FLASH FUNCTION controls.

Flash Function Modes

Explains the 'Flash', 'Solo', and 'Preview' modes for the Flash Buttons.

Presets Mode Operation

Preset Controls and Faders

Describes Preset A/B, Master A/B faders, flash buttons, output lights, and fade time settings.

Master Fader Level Calculations

Explains how channel output levels are determined by channel faders, Master A/B, and Grand Master.

Dipless Crossfade Functionality

Details the seamless crossfading capability between Master A and Master B faders.

MIDI Input in Preset Mode

Notes the desk's response to MIDI input signals when operating in Preset Mode.

Advanced Preset Operations

Turning On and Setting Up Presets

Step-by-step guide for powering on the desk and configuring scenes for Presets A and B.

Dipless Fading Between Scenes

Instructions for manually and timed dipless crossfades between preset scenes.

Channel and Preset Flash/Solo

How to use flash and solo functions for individual channels and entire presets.

Operational Hints

Provides tips on using the Grand Master fader and the Solo function for dramatic effects.

Programming Memories

Memory Programming Controls

Details controls for selecting memory pages, programming scenes, and setting channel levels.

Basis of Operation in Program Mode

Explains that the current output scene is recorded into memory.

Memory Master Fader Usage

Describes how Memory Master faders are used for outputting previously memorized scenes.

Programming Notes and Hints

Covers common issues, reprogramming, and page display indicators.

Advanced Memory Programming

Setting Up Desk for Programming

Initial steps to prepare the desk for memory programming, including mode selection and fader settings.

Programming and Clearing Memories

Step-by-step guide for recording new memories and clearing existing ones.

Blind Programming Techniques

Explains how to program or edit scenes without affecting live output.

Programming Hints and Tips

Provides solutions for common programming issues and display indicators.

Manual Memory Operation

Using Memories with Master Faders

How memories are controlled via twelve Memory Master faders for direct manual control.

Level Match for Scene Editing

Utilizing Level Match to recreate memory scene levels on Preset A for easy editing.

Page Overlay Functionality

Explains how output remains unchanged when changing memory pages or sequences.

Manual Master Controls

Details PAGE +/-, MANUAL MASTER/PRESET B faders, FLASH, and PREVIEW controls.

Notes on Errors and Level Match

Information on error messages and crucial points for using Level Match.

Advanced Memory Operations

Outputting and Previewing Memories

Steps for outputting a memory and previewing its contents on the Preview lights.

Using Level Match in Run and Program

Detailed guides for using Level Match to edit scenes in Run and Program modes.

Using Page Overlay for Scene Changes

Demonstrates how Page Overlay affects scene transitions between different memory pages.

Operational Hints for Memory Use

Tips on overwriting memories, using fade times with page overlay, and blind programming.

Effects Section Programming

Effects Programming Basics

Explains the capacity for sequential and audio effects, and how steps are recorded.

Audio Effect Programming Details

Describes Sound to Light and Ripplesound audio effects and how to program them.

Effects Programming Controls

Lists and describes controls for selecting, programming, and managing effects.

Managing Effects Sequences

Programming Sequential Effects

Step-by-step guide to programming steps for sequential effects, including editing.

Previewing and Running Sequences

How to preview and run sequential effects, including manual step advancement.

Programming and Editing Audio Effects

Instructions for programming the four audio memories and editing their steps.

Effects Operation Notes and Hints

Details on page overlay, sequence display, and using effects as theatre memories.

Effects Operation

Effects Operating Controls

Describes SEQUENCE, EFFECT DRIVE, ATTACK, SPEED, EFFECTS MASTER, PREVIEW, GO, and FLASH.

Notes on Effect Parameters

Explains ATTACK types, sequence display behavior, and programming notes.

Transferring Memories to Sequence Steps

Guide for transferring existing memories into effect sequence steps.

Adding, Deleting, and Clearing Steps

Procedures for adding/deleting steps in sequences and clearing audio memories.

Super User Operation

Introduction to Super User Mode

Explains the purpose of Super User mode and its effect on other functions.

Accessing and Exiting Super User

Step-by-step instructions for entering and leaving the Super User mode.

Super User Operation Diagram

Visual guide to Super User functions and their corresponding button presses.

Memory Card Operations

Details on storing, loading, and comparing desk contents with a Memory Card.

Clearing Memories and Factory Settings

Procedures for clearing memories and resetting DMX, MIDI, and channel settings.

Strobe and Full Level Output Settings

How to configure individual channels for Strobe or Full Level outputs.

Programming DMX Patch

Examining DMX Patch Settings

Instructions on how to view current DMX channel patching on the desk.

Re-patching DMX Channels

Step-by-step guide for changing desk channel assignments to DMX channels.

Introduction to MIDI

Simple MIDI Connections

Basic setup for connecting a keyboard to the desk for channel control.

MIDI Communication Concepts

Explains MIDI ports, transmit/receive channels, note numbers, and velocity sensing.

MIDI and the Lightmaster XL

Details how the desk primarily receives MIDI information and its response modes.

Response to MIDI Received

Describes how the desk responds to MIDI notes and program changes in different modes.

MIDI Operation

MIDI Setup - In / Slave Mode

Configuration for receiving MIDI data and operating as a slave device.

MIDI Setup - Out Mode

Configuration for transmitting MIDI data, including channel selection.

Notes on MIDI Setup Out

Information regarding the 'Lo' Function and its behavior when no device is connected.

Notes on MIDI Setup In / Slave

Details on Autofade Delay and controlling memories via MIDI.

Use of MIDI - Transferring Memories

MIDI Desk Linking and Memory Transfer

Explains using MIDI for linking desks and transferring memories between them.

Sending Memories to Another Desk

Procedure for transmitting all desk memories to a secondary desk.

Requesting Memories from Secondary Desk

Procedure for receiving memories from a secondary desk or MIDI device.

Use of MIDI - Linking Desks

Linking Desks as Master/Slave

Instructions for setting up desks to operate in Master/Slave configuration via MIDI.

Notes on Linking Desks

Covers limitations on linked desks, soloing, audio, and sequence synchronization.

General MIDI Linking Notes

Information on memory transfer, MIDI 'THRU' port, and potential warnings.

Advanced MIDI Programming

Desk Memory Organisation for MIDI

Explains how desk memories are organized and addressed by MIDI for simple keyboard control.

Programming Shows with MIDI Octaves

Guide to programming shows controlled by MIDI octaves and program changes.

Responding to Octave Starting at Middle C

Setting up the desk to respond to MIDI note values starting from Middle C (Note Value 60).

Responding to External Program Changes

Configuring the desk to accept external Program Change commands.

Checking Program Default Settings

Procedure to verify and set the Program Default address for MIDI control.

Running a MIDI Controlled Show

Instructions for running a show controlled by keyboard input and program changes.

MIDI Implementation Chart

MIDI Implementation Notes

Provides detailed notes on transmitted/received channels, modes, system exclusive, and reset functions.

Error Messages and Troubleshooting

Memory Problem Indicators

Lists error messages related to corrupted memory, setup options, and DMX patch.

Hardware Problem Indicators

Details error codes ('CR') for hardware issues affecting desk operations.

Memory Card Error Codes

Lists codes for errors detected with Memory Cards, such as 'Insert Card' or 'Corrupt Card'.

Technical Specifications

Standard Outputs and MIDI

Details analogue output, digital DMX512 output, and full MIDI/MMA specification.

Mains Input and Power Supply

Specifies voltage ranges, frequency, and power consumption.

Physical Details and Environment

Provides dimensions, weight, and operating environment specifications.

Changing the Mains Fuse

Instructions for safely changing the mains fuse and selecting correct voltage operation.

Options and Accessories

Lists available accessories like flight cases, memory cards, and gooseneck lights.

Complementary Products

Lists related products such as Alpha Pack, Betapack, and Demux 48 dimmer packs.

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