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Alesis Wedge - Depth; Width; Reverberation Swirl; Gating

Alesis Wedge
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Overview of Effects – Chapter 5
Wedge Reference Manual 49
These shapes range from 0, which fades immediately and is good for small rooms, to
2, which builds and then falls to approximate a hall, to 4, which builds up slowly for
a long “bloom” reverb. These shapes can then be scaled using the Spread parameter,
explained below, to better emulate various spaces.
The Level parameter controls how loud the early reflections will be compared to the
reverb’s “body”. The Spread parameter scales how close the reflections are to each
other. If Spread is set for 500ms, the last reflection will be 500ms away from the first
and the room will seem larger. Use Spread in conjunction with Shape to define the
character of your reverberant spaces.
Depth
The Depth parameter makes the reverb sound wider and deeper. At 0%, the reverb
sounds like its coming from the speakers and slightly behind. At settings of 60% and
above, the reverb sounds like it’s around you and farther behind the speakers. Use a
low setting for better mono or surround encoding compatibility and higher values
for a huge stereo sound.
Width (Stereo Room only)
This setting simulates the distance between two microphones in a stereo room. When
set to 100%, you get two mono rooms. When set to 0%, you get a mono in, stereo out
room. When set anywhere between these values, a sound which starts on one side
reverberates there then bleeds over to the other side.
Reverberation Swirl
This parameter is very useful for adding randomness to the decay of a reverb when
set to a low value. When set to a high value, it creates a more dramatic chorusing
effect as the reverb decays.
Gating
Gating is the process which abruptly cuts off the reverb’s decay for a more “choppy”
sound. This effect was very popular on drums in the ‘80s because it makes them
sound HUGE. It is achieved by dropping the level of the signal very rapidly after the
initial attack making a short, sharp sound.
In all the Single Configuration reverb effect types and most of the Double and Multi
Chain Configurations which use the Room effect type, there are three gating
parameters available. These include: Gate, Hold Time, and Release Time. The Gate
controls the level of the reverb signal after the gate closes, and can be set between 001
and 100%. In other words, if Gate is set to 100%, then no reverb will sound after the
gate turns it off. If Gate is set to 50%, then some reverb signal will still be present
even after the gate turns off the main reverb signal. Alternatively, the Gate parameter
can be set to “OFF” when you don’t want to use the gating effect. The Hold Time
determines how long the gate will be held open before it begins to turn off; this can
be set from 0 to 500 ms. The rate at which the gate closes is determined by the Release
Time, which can be set from 0 to 500 ms.
On some Configurations, only one parameter is available: Gate. This can be set
between OFF and 500 ms, and controls both the hold and release times of the gate
effect.

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