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Atari 800

Atari 800
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Atari
BASIC
Reference Guide 137
The
LOAD
statement
is
used
with
the
Program
Recorder
or
a
disk. The
LOAD
statement
can
only
be used
to
recover
programs
that
were
previously
saved
with
a
SAVE
statement.
When
a
LOAD
statement
is
executed,
the
computer's
memory
is
cleared
before
the
new
program
is
loaded.
Also,
the
I/O
channels are closed (except 0), and
the
sound
voices are shut
off.
With
the
Program
Recorder
,
the
LOAD
statement
does
not
use a
filename.
The cassette tape must be
correctly
positioned
before
the
LOAD
statement
is
executed.
Only
the
device
name
"C"
is
necessary.
When
the
LOAD
"C"
statement
is
executed,
the
tone
sounds
once
to
remind
the
operator
to
press PLAY
on
the
Program
Recorder,
followed
by RETURN
on
the
keyboard.
With
a disk,
the
LOAD
statement
must
include
a
device
name
along
with
a
filename.
If
more
than
one
disk
is
in use,
the
device
name must also
include
the
number
of
the
disk.
If
only
one
disk
is
in use,
the
device
name
"D
:"
is
sufficient.
LOCATE (LOC.)
EXAMPLE
LOAD
"D2:GRADES"
The LOCATE
statement
is
used
to
place
the
cursor
at
the
specified
position
,
and
assign
the
COLOR
data at
that
point
to
the
specified
numeric
variable.
CONFIGURATION
LOCATE a, b, X
The first
argument
(a)
indicates the
column
that
the
cursor
is
moved
to. The second
argument
(b) indicates
the
row.
The
third
argument
is
the
numeric
variable
that
is
assigned
the
COLOR
data at
the
cursor
position
. A LOCATE
statement
can
only
be
used
if
a GRAPHICS
statement
has
been
executed.
The
COLOR
data in graphics
mode
0
corresponds
to
the

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