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Atari 800 User Manual

Atari 800
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Advanced Atari
BASIC
83
Variable names are stored in the variable name table
until
a NEW
command
is
issued. NEW causes the
entire
variable name table
to
be cleared.
When
a
program
is
saved on cassette
with
the
CSAVE
statement,
the variable name table
is
saved on tape
along
with
the
program
itself.
If
the
program
is
later loaded back
into
memory
with
the
CLOAD
statement, the variable name table saved
on
tape
will
be
read
into
memory
and
will
take the place
of
the
existing variable
name table.
PEEK
& POKE
The
PEEK
and
POKE
statements
allow
direct
access
to
the
Atari's
RAM
. The Atari can
include
as
many
as
65,536
individual
addressable
RAM
memory
locations.
Each
location
is
assigned a
number
sequentially
as
its address,
from
0
to
65,536.
Every
memory
location can store a
number
in
the
range 0
through
255
.
As
mentioned
earlier, all data
to
be stored in
memory
must be
converted
to a
number
in this range. The Atari
uses
various
coding
strategies
for
converting
BASIC keywords,
text data,
numeric
data, graphics displays, and
machine
language
into
a
form
that
can be stored in
memory.
The
Atari
knows
how
to translate
the
contents in
memory
(numbers
ranging
from
0
to
255)
by the
context
in
which
that data
is
used.
The
PEEK
function
allows the user to
examine
the
va
lue stored in
the
memory
location
named
as
its
argument.
For
example
, in
the
following
statement,
100
N =
PEEK(1000)
the value stored
at
memory
location
1000
will
be
assigned
to
the
variable N.
The
POKE statement
is
used to place a value
in
a specified
memory
location
.
POKE
uses
the
following
configuration
,

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Atari 800 Specifications

General IconGeneral
BrandAtari
Model800
CategoryDesktop
LanguageEnglish

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