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Atari 800 User Manual

Atari 800
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88
User's
Handbook
to
the Atari 400/ 800 Computers
will
return
the
row
and
column
numbers respectively.
When
PRINT
is
used
to
output
data
to
the screen, the previous
cu rsor position
is
stored
in
memory
.
Memory
add
ress
90
contains the last
row
number,
and
memory
address
91
contains
the
last
column
number.
Again, the
PEEK
function
can be used
to
examine the contents
of
these
memory
addresses.
Remember, rows are
numbered
from
0 to
23,
and
columns
are
numbered
from
0
to
39.
Changing the Display Screen Margins
The standard
left
margin
on
the display screen
is
column
2.
The
standard right margin
is
column
39.
The Atari
uses
memory
address
82
to
store the
column
number
of
the left margin, and
location
83
to
store the
column
number
of
the
right
margin.
The
POKE
statement can be used to change
either
the
left
or
right
margins. The
following
statements
would
reset the left
margin
to
column
5, and the right margin
to
column
30.
POKE
82
, 5
POKE
83
,
30
Screen Input Programming
Input
programming
is
a vital part
of
BASIC
programming.
Nearly
every BASIC
program
requires some
form
of
operator
input.
In
the
following
few sections,
we
will discuss
programming
practices that are designed
to
make
operator
input
efficient
and
as
error-free
as
possible.
Prompt Messages
One
programming
principle
that should nearly always be
followed
in
input
programming
is
to
include
a
prompt
message
with
the INPUT statement. An example
is
given
below
.
100
PRINT
"ENTER
YOUR AGE";
200
INPUT
AGE

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Atari 800 Specifications

General IconGeneral
ProcessorMOS Technology 6502
Processor Speed1.79 MHz
ROM10 KB
GraphicsANTIC and GTIA chips
Release Year1979
Display Resolutionup to 320 x 192
Colors128 colors
Sound4 channels
StorageCartridge, cassette, floppy disk
PortsCartridge, serial, monitor
Operating SystemAtari OS

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