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HP HP-28S - Objects

HP HP-28S
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16
Objects
Part
1
of
this
manual
contains
examples
of
the
10 basic object
types
in
the
HP-28S. Objects are
the
basic entities in
the
calculator-the
enti-
ties you create to
formulate
problems
and
manipulate
to
find
solutions.
The
purpose
of
most
object types is to
save
you
work
by
providing
specific
data
types. For example,
imagine
using real
numbers
to repre-
sent
arrays,
somehow
keeping
track
of
each
element
in
each
array
and
writing
programs
to
do
arithmetic
with
these
arrays. It's
simpler
to
enter
the
numbers
in
an
array
object,
which
you
can
manipulate
as a
single entity,
and
to
perform
calculations
by
using
the
normal
arithmetic functions.
However,
the
reason
for
multiple
object types is
broader
than
just
multiple
data
types.
The
symbolic
and
programmable
features of
the
calculator
are
based
on
symbolic objects
(names
and
algebraics)
and
program
objects.
These
objects are
not
just
data;
they
can
be
evalu-
ated
to
produce
a result. (Evaluation
of
objects is discussed
in
chapter
23.)
By
basing
multiple
data
types, symbolic
operations,
and
programming
on
the
simple concept of object types,
the
HP-28S
minimizes
the
rules
you
need
to remember. Objects are
keyed
into
the
command
line,
put
on
the
stack, or
stored
in
variables
in
exactly
the
same
way, regardless
of
object type.
This
chapter
summarizes
what
you
learned
about
each object type,
gives
more
detailed
information,
and
suggests
additional
uses.
1
54
16:
Objects

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