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PCM 91 User Guide
Lexicon
Program Bank P5
Studio
Environments
0.0 Lunar Blue ADJUST: Lunar Cycle
Keywords: Large, Custom, Special FX, Splits
Captures the mood of the cycles of the moon. Full Moon is a bright, natural sound while
New Moon provides a dark, unnatural, inverse effect. ADJUST cycles between the two.
Use the Custom Control: Full Moon Fury in the Soft Row to add a sizzling feedback to the
Full Moon.
Custom 1: Full Moon Fury
0.1 Air 1/Air 2 ADJUST: Blend
Keywords: Bright, Dark, Small, Splits
Air 1 is a small bright room. Air 2 is the same size with more low end/dull sound. ADJUST
is patched to OutLvl in each algorithm to allow you to blend the two rooms.
0.2 Ambi 1/Air 3 ADJUST: Blend
Keywords: Bright, Dark, Small, Splits
Similar to Air 1/Air 2. Ambi 1 is a small bright room with Mid RT set to minimum. Air 3 is
the same room with a dull, muffled sound. ADJUST is patched to the OutLvl and allows
you to blend the two rooms.
0.3 Big/Bigger ADJUST: Blend
Keywords: Bright, Echo, Large, Splits
Very large rooms with plenty of available reflections. ADJUST blends the two rooms.
Increasing ADJUST causes more reverb and reflections to appear.
0.4 Big Rooms ADJUST: Blend
Keywords: Mono, Room, Large, Splits
Large rooms with a long reverb time. Big Room 2 gives you a more distant sound.
ADJUST allows you to blend the two rooms.
0.5 HallA /HallB ADJUST: Blend
Keywords: Room, Long, Large, Splits
Typical large hall preset. Generous Mid Rt and Size settings allow for plenty of decay
time. ADJUST blends the two halls.
0.6 Living Dead ADJUST: Blend
Keywords: Small, Short, Natural, Splits
Chamber rooms from a lively, reflective locker room to a muffled, carpeted room.
0.7 Wave/NuHall ADJUST: Blend
Keyword: Bright, Large, Long, Splits
Wave produces a large booming effect with a quick reverb decay. NuHall is a typical large
hall with a moderate amount of reflections.
0.8 Dual Chambrs ADJUST: Blend
Keywords: Bright, Chamber, Natural, Splits
Two chambers with varied brightness. Chambers are selectable via ADJUST.
0.9 Crusher ADJUST: Bark
Keywords: Room, Special FX, Splits
An interesting effect with AR Env patched to the output of channel A for a dynamic
pumping effect. Channel B provides some light ambience to smooth the process.