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PCM 91 User Guide
Lexicon
P7 Post cont'd.
4.1 Silos ADJUST: Blend
Keywords: Special FX, Splits
Chamber rooms with characteristics of a grain silo and a missile silo. The grain silo is
darker, hollow sounding with a long reverb decay, the missile silo has a distinct metal
sound to it with short reverb reflections.
Custom 1: Silo 1 Capacity
Custom 1: Silo 1 Capacity
4.2 Rivets>Tank ADJUST: Blend
Keywords: Chamber, Short, Long, Cascade
Two very diffuse chambers. The first is an inverse chamber with a large slope, shape and
duration which creates a sound with two distinct echoes. The second chamber has a very
long Mid RT setting, creating a tank effect when it is added with ADJUST.
4.3 Phazer>Hall ADJUST: Blend
Keywords: Chamber, Gated, Unnatural, Cascade
An inverse chamber with a long duration setting. ADJUST adds another chamber with
a long Mid RT and a full diffusion setting. The result is a very large, diffuse reverberation
with multiple reflections.
Custom 1: Hall Type
4.4 Wind+Thunder ADJUST: Blend
Keywords: Custom, Special FX, Mono, Splits
Use this split mono preset with your nature effects. Use the wind reverb to add an eerie
ambience to your signal. The Thunder reverb thickens a clap of thunder and the roar
travels off in the distance.
4.5 Pitfall! ADJUST: Pit Depth
Keywords: Large, Special FX, Dialog, Cascade
Input Level acts as an inverse trigger to the reverb time. The weaker the signal gets, the
longer the reverb time. Add to screams to simulate falling down a reverberant bottomless
pit.
Custom 1: Delay Feedback
4.6 TemporalRift ADJUST: X Factor
Keywords: Large, Special FX, Cascade
An inverse reverb that can add a lot of strangeness to dialog or effects.
Custom 1: Rift Depth
4.7 Ricochets ADJUST: Blend
Keywords: Special FX, Mono, Cascade
Two different reverb effects for bullets ricocheting off of reverberant objects.
Custom 1: Ricochet 1 Length
Custom 2: Ricochet 2 Length
4.8 NaturaSpace ADJUST: Blend
Keywords: Room, Natural, Mono, Splits
A mono split preset with two general, all purpose, natural sounding chamber rooms.
Custom 1: Room A Size
Custom 2: Room B Liveness
4.9 Reverse>Echo ADJUST: Echo
Keywords: Chamber, Echo, Unnatural, Cascade
The first chamber uses a high shape setting to simulate a reverse echo sound in a
medium-sized environment. The second chamber is a much larger room with a very long
predelay. ADJUST adds the second chamber.
Custom 1: Echo Feedback