MFJ-464 Instruction Manual CW Keyer/Reader
19
Message Memory
To play a message, press and release the corresponding message button MSG1 to MSG4. The
message will play and send to your radio. To save a message to memory, press and hold a
message button for two seconds until the keyer plays "GO" (dah-dah-dit dah-dah-dah) in Morse
code. You may now key in a message using the paddle.
Begin keying your message. As you pause after every word, the keyer will insert a word break.
If the keyer does not recognize your code as a valid character, the keyer will display a block
character and that character will not be saved. Continue keying in the rest of the word.
If you make a mistake entering a word, you can back up over it by keying in at least 10
continuous dots. The keyer will erase the previous word. Also, press the Mode button
momentarily will delete the last character; press and hold the Mode button for two seconds will
delete the last word.
At the end of your message, press and hold any of the four message buttons for two seconds to
end your message. The keyer will respond by sending an end-of-message character (di-dah-di-
dah-dit) and automatically insert “]” to the end of your message.
Refer to “The Memory” section on page 35 for explanation of the MFJ-464’s message memory
and how to use the embedded commands to enhance your message.