50
Global Exposure Information:
Definition: Bit 8 = 0 (Bit 8 to 15 = 0)
Type:
Float
Response: $SODX 64[CR]ready[CR/LF].
StartTime (in nanoseconds)
sodx.GlobalSignalStartTime = true;
(Acquisition Format : UInt32)
Response: $SODX 65[CR]ready[CR/LF].
StartPositionX(X encoder position on
beginning of exposure)
sodx.GlobalSignalStartPositionX = true;
(Acquisition Format : UInt32)
Response: $SODX 66[CR]ready[CR/LF].
StartPositionY(Y encoder position on
beginning of exposure)
sodx.GlobalSignalStartPositionY = true;
(Acquisition Format : UInt32)
Response: $SODX 67[CR]ready[CR/LF].
StartPositionZ(Z encoder position on
beginning of exposure)
sodx.GlobalSignalStartPositionZ = true;
(Acquisition Format : UInt32)
Response: $SODX 68[CR]ready[CR/LF].
StartPositionU(U encoder position on
beginning of exposure)
sodx.GlobalSignalStartPositionU = true;
(Acquisition Format : UInt32)
Response: $SODX 69[CR]ready[CR/LF].
StartPositionV(V encoder position on
beginning of exposure)
sodx.GlobalSignalStopPositionV = true;
(Acquisition Format : UInt32)
Response: $SODX 70[CR]ready[CR/LF].
StopPositionX(X encoder position on
end of exposure)
sodx.GlobalSignalStopPositionX = true;
(Acquisition Format : UInt32)
Response: $SODX 71[CR]ready[CR/LF].
StopPositionY(Y encoder position on
end of exposure)
sodx.GlobalSignalStopPositionY = true;
(Acquisition Format : UInt32)