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Sega GHOST SQUAD - EVOLUTION User Manual

Sega GHOST SQUAD - EVOLUTION
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44
GAME DESCRIPTION
8
Game rules and Gameplay
Life
During play, the players life is displayed at the top part of the screen.
Life is diminished by enemy attack or accidental fire on hostages.
Once a player’s life runs out, play stops.
The amount of life to start a game can be configured in Test Mode settings.
Changing life settings will not effect the lenght of life gauge. Instead the amount of life lost when recieving damage
changes, effectively varying the number of sustainable enemy hits.
(Refer to “LIFE” setting in the GAME ASSIGNMEnts selection of the TEST Menu.
Continue and Game Over
The option to “Continue” is available when the player runs out of life and the life gauge is zeroed.
The START button can be used to continue the game as long as there are credits remaining.
GS Meter
The GS Meter measures the value of the player’s special force performance.
For example, pulling off a special shot (“GOOD SHOT”, “QUICK SHOT”, etc.) or successfully completing an
event raises the meter level, while shooting fellow troops or hostages lowers the meter value.
When the GS Meter reaches its maximum level, the current weapon recieves an upgrade.
Building up the GS Meter also increases the amount of experience gained following the game.
Reload
When a magazine is empty, reloading is executable by simply aiming the controller outside the screen. At that time
it is not necessary to press the trigger or any other buttons. The time it takes between reloading and being able to
shoot again varies between weapons.

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Sega GHOST SQUAD - EVOLUTION Specifications

General IconGeneral
BrandSega
ModelGHOST SQUAD - EVOLUTION
CategoryGame Console
LanguageEnglish

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