PIN-BOT
GAME
PLAY
(Continued)
At
Game Start. PIN'BOT selects a
destination
(planet) for the
player.
Reaching selected planet
scores Special.
Reaching The
SUN
lights lower
right target for an
additional Special
(
and
a
super
light show). Planets
score 20,000
each
at
Bonus Collect.
VORTEX Hole
values range from 5,000 (easy)
to 20,000
(medium) to
100,000
(hard). Every ball shooter
shot entering
VORTEX multiplies
Hole
values, starting at
XI
up to
X10
for the tenth time,
then back to
XI.
Examples: 50,000
=
5,000
X10; 200,000
=
20,000 X 10;
1
million
=
100,000
X 10.
Bonus goes
from
1
,000 to 99,000
max., and
is displayed
when bonus is ad-
vanced, when
ball drains, and also
when
a
flipper button is held for a status
report.
PIN'BOT GAME
STATUS
DISPLAYS
PIN'BOT utilizes
a
new format
for the display of
information concerning
the game's
bookkeeping and
game
play feature adjustment.
Basically, three
classes of information
now become
available
to
the
game
owner/ operator:
M
(Identification); Ajj (Audit);
AÂŁ (Adjustment).
Each of the
underscored two-
letter
abbreviations for these classes
appears in the
Credits display, while
the system
microprocessor
for
the PIN'BOT game is
displaying the items within
each class in the status
display mode.
Identification
Information-Id
With the game turned on, the
coin door open, and
the
AUTO-UP/MANUAL-DOWN
switch in the
AUTO-UP position, the
operator can press the
ADVANCE switch
once, briefly.
PIN-BOT's
displays
immediately change from
the Attract Mode to
the Game Status
Display Mode.
This is evident by
the
following display,
shown in columnar form.
The column
headings refer to the
various backbox
displays. (Player display 3 does
not appear in
the listing because it
remains blank):
Player Player
Player Credits
BALL IN
PLAY
/
1 2
4
MATCH
PIN-BOT
549 L-x* Id
00
*
x
-
indicates ROM
revision level; e.g.,
1 is initial issue;
2,
3,
etc.
for later
revisions.
The game is named
in the player score 1 and 2
displays. The game's
identification
number and
the
ROM revision level
appears in the player 4
display. The Credits
display shows Ihe status
display
mode
in abbreviated form, Id.
The BALL IN
PLAY/MATCH display
shows Ihe status
display mode
item for
this particular display.
Pressing
ADVANCE once more causes
the Id 01
display
to
appear.
This display
describes
which of
the "Install"
options is currently
in effect. For
example, if the YES
option of fhe
INSTALL
FACTORY
Adjustment
Item (Ad
70)
was
last selected,
FACTORY SETTING
appears on
the Player
Score displays.
Changing the setting of
any other game
adjustment item,
after selecting
the YES
option for Ad
70
causes
the display to
change to
FACTORY ALTERED.
Similarly, if the
operator
selects the
YES
op-
tion for INSTALL
HARD (Ad
65),
the display
indicates
HARD SETTING.
Changing a
game
adjustment
item later then causes
the display to
show HARD
ALTERED.
Audit
Information-Au
While the
AUTO-UP switch
remains in the Up
position,
the operator
can press the
ADVANCE switch
once,
briefly, to
begin the
backbox displays
of Audit
(sometimes
called
"bookkeeping")
Information.
Forty-four
audit entries
are now available.
Calculation of
the
various factors
is no
longer necessary
because
the PIN-BOT System 11's
game
program
now performs all
the
mathematical factor
computa-
tions. This
information is
intended to
aid
the
owner/operator
in
evaluating how
the game
is
performing
in each location, by
providing knowledge
about
which game
features are
receiving
the most
play.
With this
information, the
owner/operator
can
determine whether
adjusting
the
game features to
other
PIN’BOT 6
VORTEX
BONUS