PIN-BOT GAME STATUS
DISPLAYS
(Continued)
settings
will contribute to
increased game earnings.
The operator
can press the
ADVANCE button once
to
view
each Audit
Information display
item. To
proceed more
rapidly through
this information, the
operator only has to press
and hold the
ADVANCE
button. If
a
desired
item
is passed,
the
operator can
use
the
MANUAL-DOWN switch
position with the
ADVANCE button to
back
up to
the desired item.
The PIN-BOT
Audit Table lists the 44 items
of the Audit
Information portion of the
PIN-BOT Game
Status
Displays. Presentation of this
Audit Information
again utilizes the
player score displays; how-
ever,
the player 1 and 2 displays
are combined
as
a
descriptive phrase. The
light
type
below the
table's
column headings names the
respective backbox
displays where the
information
appears.
Because the
player 4 display contains
information which
depends on game
play, only
a
few
example
entries
are shown in the table. The
Credits display shows
Au for all
44
audit
items, so its
entry is
omitted from the tabular
listing. Detection of
erroneous
data
affecting any
of the counters used
in
these audit items causes the message,
ERROR, to be
displayed in the
player
3
display,
during display
of any audit item associated
with that particular
counter. (The program does
not analyze the cause
of
the error; it
merely alerts the operator of the
error's existence by the
message.)
PIN-BOT Audit Table
Audit
Item
(MATCH)
Descriptive
Phrases
(Player 1
and 2 Displays)
Audit
Factor
-
Value
(Player
4)
01 Loll
Coins (chute next
to coin door
hinge] 432
02
Center Coins
0
03
Right
Coins
398
04
Paid Credits
830
OS Tolal
Plays
OS T olal
Free (Tolal Free
Plays)
07
Percent Free
(%
Free
Plays)
08 Replay
Awards
09 Percent
Replay
(%
Replay
Awards)
10
Special
Awards
11
Percent Special
(%
Special Awards)
12
Malc.h Awards
13 HSTD
(
High Score to
Dale) Credits
14
Percent HSTD
(%
HSTD Credits)
15 Extra
Balls
16
Percent Ex. Ball
(%
Extra Balls)
17
Av.
Ball
Time
(Average Time
in Seconds)
18
Min of Play (Minutes
ot Play)
19
Balls Played
20
Replay 1 Awards
21 Replay 2
Awards
22
Replay 3 Awards
23 Replay
4 Awards
24 1 Playr
Games
25
2 Playr
Games
26 3 Playr
Games
27
4 Playr Games
23
Burn in Cycles
29
D
T Percent
(%
Compl. Timed
Drop Target)
30 Solar Percent
(%
Compl. Timed
Solar Bonus)
31
Energy
Percent
(%
Awarded. Energy Bonus)
S.
Eject Percent
(%
Awarded, Timed
Sngl
Ej
Hole
Bonus)
32
33
Reach Percent
(%
Awarded. Reach
for Plane! Bonus)
34
Solar Awards
(#
ol
Solar Bonus Awards)
35
Energy Awards
(#
ol
Energy Awards)
36
Reach
Awards
(#
ol Reach
lor Planet
Awards)
37
Chest Ex.
Ball (#
ol
Ex
Balls started
from Chesf)
38 S.
Eject Ex.
Ball
(ยป
of Ex. Balls
started from Sngl.
Ej
Hole)
39
H. S. Reset
Counter
40 Aut. Pet.
Data 1
41 Aut.
Pet Data 2
42 Aut. Pet. Data 3
43 Aut. Pci. Data
4
44 Aut. Pet. Data 5
NOTE.
1
. The
numbers shown in this column for
Items 1
through
4
are
examples.
Entries for
all items depend on the
amount
of
play; thus, they
will vary
from
location to location.
PIN*BOT
7