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Williams PIN-BOT - Page 16

Williams PIN-BOT
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GAME
ADJUSTMENT
PROCEDURE
(Continued)
06
Replay
Award (Continued)
Ball
-
Reaching each replay
level obtains an
extra ball.
Audit
Reaching each
replay level obtains
nothing
to
the
player;
it
does
increase the
entry
vaiueof the
Audit ltem(s)
maintaining
a
tally
of these awards
(Au
08,
and
Au 20
through
23,
as
applicable).
Coil
-
Reaching
each replay
level
causes
the
Knocker coil to
activate once
per free play
won (instead
of awarding a
credit for each
level exceeded).
NOTE
A ticket
dispenser or token
dispenser
can
be activated
by the
Knocker coil
driver to
provide an
alternative
award
for
each free play
achieved by the
player.
07
Special Award
The operator can
select the form
of the award
automatically
provided when
the player
scores
a
Special. The
choices are:
Credit
-
Scoring each Special,
when lit, obtains a
credit (free
game).
This is the
Factory
Setting
.
A variation to
this award occurs,
when the
setting of Ad 06
is
Coil. (This
permits a
ticket or token
dispenser
to
provide
the award,
when applicable.)
Ball
-
Scoring
each Special, when
lit, obtains an
extra ball.
Score
-
Scoring
each Special, when
lit, obtains a
score
advance of 100,000
points to
the
player.
08
Match
Award
The
operator can select
whether the
Match action
occurs
at
completion of
each game.
The
choices are:
On
-
This is the Factory
Setting . The game
selects a
random
two-digit number at
end of
game and compares each
player's score
for an
identical two digits
in the
rightmost
two
positions. A matching
of the two
digits results
in the award
of
a
credit (or
a
ticket/token, if a
dispenser is attached,
and the
setting of Ad 06
is Coil).
Off
-
The MATCH
display
does
not
operate
at
completion of the
game; no
award is given.
09
Balls /
Game
The operator
can define
a
"game" by
specifying
the number
of balls to be
played.
The
Factory
Setting is 3.
The range of settings
is 1 through 9.
10
Tilt Warning
The
operator can
specify the allowable
number of total
actuations of
the plumb bob
and
playfield
tilt
mechanisms that can
occur before
the game is "tilted".
The
range of this setting
is 1
through
5. The
Factory Setting is
3.
1
1
Maximum Extra
Ball
The operator
can specify the
maximum number
of Extra Balls
to be
accumulated at
any time.
The
range
of this setting is 00
(which allows
NO extra ball
play, and
displays a
message,
NO
EX.
BALL)
and 1 through
9. The
Factory Setting is
4.
12
Maximum
Credits
The
operator can specify
the
maximum
number of credits
the game can
accumulate,
either
through game
play awards
or coin purchases.
The range
of settings is 5
through 99.
The
Factory Setting is
10
(Factory Setting
for
German games is 30).
Peaching
the
specified
setting
prevents the
award of
additional credits by
game
play. Coin
purchases do
continue to
accumu-
late and are displayed.
PIN'BOT
12

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