GAME
ADJUSTMENT
PROCEDURE
(Continued)
12 Maximum Credits (Continued)
NOTE
Whenever the number of
credils is less than the specified
maximum credits, any
credits obtained by coin purchase or game
awards
(High Score,
Match, Replay
Levels, etc.)
will
be
accumulated even though they exceed
the maximum value.
Thereafter, no additional credits can be
accumulated,
until
the credit total is
reduced
below
the
specified maximum
setting.
13 Highest Scores
The operator can allow the game to
maintain
a
record of the
four
highest
scores achieved to
date. The
Factory Setting is On. The optional
alternative
is
Off, which deactivates
this
adjust-
ment item.
14
Backup
High Score 1
The operator can set
the Backup High Score
value in
the
player 1 score display, using
the Credit
button.
The
Factory Setting is
3,000,000.
The game
automatically restores the
value
set,
when
the operator presses, and holds, the HIGH
SCORE RESET switch, or when
an automatic High
Score Reset event (Ad
22)
occurs.
15 Backup High Score 2
This adjustment is similar to Ad
14,
except
that this applies to the player 2
score display. The ad-
justmenl
technique
is
identical
to
Ad 14. The Factory Setting is 2,500,000.
It is also
restored
as
described tor Ad 14.
16 Backup High Score 3
This adjustment is
similar
to
Ad
14,
except that this applies to the
player
3
score display.
The
ad-
justment technique is
identical
to Ad
14. The Factory Setting is 2,000,000.
It is also restored as
described for Ad 14.
17 Backup High Score 4
This adjustment is similar
to
Ad
14,
except that this applies to
the player 4 score display.
The
ad-
justment technique is identical
to
Ad 14. The Factory
Setting is
1 ,500,000.
It is also
restored
as
described for Ad 14.
18 Credits for Highest
Score 1
The
operator can select the number of credits to be awarded, by
using the Credit
button, when-
ever a player exceeds
the previous Highest Score. The range
of this setting is 00 through
10.
The
Factory Setting is
04.
A variation
to
this award occurs,
when the setting of Ad 06
is Coil.
(This permits a
ticket
or
token dispenser
to
provide the award,
when applicable.)
19 Credils for Highest Score 2
This adjustment is similar to Ad
18,
except that
this applies to the
player's exceeding
the second
highest score. The Credit button
adjustment technique is the same as
for Ad 1 8.
The range of
this setting
is
00
through 03. The Factory Setting is
03.
20 Credits tor Highest Score 3
This adjustment is similar to Ad 18,
except that this applies to the
player's
exceeding the
third
highest
score. The Credit button adjustment
technique is the same as
for Ad 1 8.
The range of
this setting is
OOthrough 03. The Factory Setting
is 02.
21 Credits for
Highest Score 4
This adjustment is similar to Ad
18,
except
that this applies to
the player’s exceeding
the fourth
highest score.
The Credit
button
adjustment technique
is the same as
for Ad 1 8.
The range of
this setting
is 00
through 03. The
Factory Setting is 01
.
PIN-BOT 13