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Williams PIN-BOT - Page 18

Williams PIN-BOT
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GAME
ADJUSTMENT
PROCEDURE
(Continued)
2 2
Automatic
High Score Reset
The
operator
can specify (via Credit
button) that the
game will provide
an automatic
reset
of the
displayed
"Highest Scores",
and the number of
games
to
be played
before
the reset
occurs.
The values
provided upon reset
are those selected by
the
operator in Ad
14 through 17,
the
Backup
High Scores.
The range of this
setting is Off (to
disable this
adjustment),
and
1, 000 to
99,000
games (in
increments of
1,000).
The
Factory
Setting is
3,000.
(Audit item 39
displays
the
number of games
remaining before the reset.)
23 Free Play
The
operator can select
(via the Credit
button) whether a
player can
operate the game
without a
coin (free play) or
with
a
coin. The
optional alternatives
are No
(a
coin is
necessary)
or Yes (game
play is
free; no coin is
required).
The Factory Setting is
No.
24 Coinage
Selections
The
operator can
specify (via the
Credit button) any
of the 16
Standard Settings
for game
pricing, each of
which exhibits a message
identifying the
country and the
number of
coins
required and the
number of games that
the coin
requirement purchases.
Choosing a
Standard
Setting permits the
game
to
omit items
Ad 25
through 30,which are
adjustments
allowing for a
special custom coinage
setting. The
Factory Setting
is U.S.A. 1 : 1
COIN 1 PLAY, as
shown by
the backbox display.
Following the last
Standard
Setting is
a
Custom
Coinage Setting,
which allows
the operator to
utilize Ad 25
through 30 in
establishing a
special coinage
setting. A
message,
CUSTOM
COINAGE,
indicates that the
operator can enter
the appropriate
values into
the Ad 25
through
30
adjustment items.
The
values for Ad 25
through
30
of each
Standard Setting, as
well as
other possible
values for
the Custom Coinage
Setting are shown
in the Pricing
Table.
25
Left Chute Coin
Units
The operator can
specify (via the
Credit button) the
number of
coin units purchased by
a
coin
passing
through the left coin chute.
26 Center
Chute Coin Units
The
operator can specify
(via the Credit
button) the number
of coin units
purchased by a
coin
passing
through the center
coin chute.
27 Right
Chute Coin Units
The
operator can specify (via
the Credit
button) the
number of coin units
purchased by a
coin
passing through the right
coin chute.
28
Units Required
for Credit
The operator
can define (via the
Credit
button) the number
of coin
units
required to obtain
1
Credit. A
coin unit counter
in the game
program totals
the
number of
coin units
purchased
through
all coin chutes
prior
to
each game.
If the total
number
of coin units
purchased
exceeds
the 1 Credit
factor
by a
multiple (or more,
coin units)
of the
specified Units
per Credit
value, the
Credits display
shows the
proper number
of Credits.
The coin
unit counter
retains any
remaining
coin units,
until the star! of a
game;
then,
the
coin
unit counter
is cleared
(its contents
are
zeroed).
The Factory Setting
is 01.
29
Units Required
for Bonus
The
operator can
specify (via the
Credit button)
that 1
additional
Credit is to be
indicated
in the
Credits display,
when a
certain
number of
coin units are
accumulated.
The
Factory
getting
is
00.
PIN*BOT
14

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