GAME ADJUSTMENT
PROCEDURE
(Continued)
46 Reach
Planet
The
operator can
choose (via the Credit button) the degree
of difficulty for the 'Reach Planet" to
earn
the Special. The range of this setting is Pluto (Very easy)
through Mercury (Hard); it can
also be turned Off
tor
a
No 'Reach Planet' Special. Be aware
that, if this is auto
adjusted,
the
setting is merely the initial, or current, setting. The
Factory Setting
is Jupiter.
47 Consolation Extra Ball
The operator
can choose (via the Credit button) whether
the player
gets
an Extra
Bali lamp
lighted on the final ball. This
award
is for less skilled players. To obtain the Consolation Extra
Ball, the player, on his
last ball: (a) must have
an average ball time of less than
35
seconds; (b)
can NOT have any 'Shoot Again' awards on the last ball;
(c)
can NOT have lighted any Extra
Ball
lamps; and
(d)
this adjustment's setting must
be
Yes. The choices are No (No
Consolation Extra
Ball award) or Yes (Award the Consolation Extra Ball. The
Factory Setting is Yes.
48 Attract Mode Sounds
The
operator can select (via the Credit button) the amount of sounds
occurring during the
Attract Mode. The choices are:
ALOT
-
Sounds occur during the Rules display and the Attract Mode sequence.
LESS
-
Sound occur during only the Attract Mode.
NONE
-
No sounds occur during the Attract Mode. The Factory Setting is ALOT.
49 Custom Message
The operator can choose (via the Credit button) whether
to
display
a
message during the Attract
Mode. (When display of
a
message is selected, the operator can either utilize the message
provided or change the message
)
Three choices are available:
1
-
Display
a
message during the Attract Mode. The player 4 display shows this
choice
as
ON. This is the Factory Setting . The 3-line message provided is:
GIVE ME SIGHT ... LOCK MY ... EYE BALLS.
2
-
Do NOT display
a message during the Attract Mode.
(Player 4 shows OFF.)
3
-
The player 4 display shows this choice
as
CHANGE. The operator can enter a special
("custom") message,
as
follows:
A. Press
ADVANCE once. The operator can now enter as many as
three 14-charac-
ter lines for display during the Attract Mode.
B. Use the flipper button(s)
to
select
each message
character (alphabet, numbers,
and special symbols are available). In
case
of error, enter
a
"back arrow" (just be-
fore
"space") to
correct,
followed by correct
character. For
a
period after any letter,
use
letters with periods (following the special symbols). The entire character set
is
the following:
ABCDEFGHIJKLMNOPQRSTUVWXYZ 01 23456789c
>?-/*'
A.
B. C.
D.
E.
F.
G.
H. I.
J.
K. L. M. N.
O.
P. Q. R.
S.
T. U. V. W. X.
Y.
Z.
_
C.
Move
to
the next character via the Credit button. No
entirely blank lines will be
displayed.
50
SW. ALARM KNOCKER
The operator can choose (via the Credit button) whether
the knocker operates,
sounding an
alarm
to
signal
a
switch problem,
at
the time of game
Turn-On and at the
beginning ot the
Test/Diagnostic Procedures. Two choices are available:
YES
-
The knocker sounds,
signalling
a
switch problem, at
game Turn-On
and
at
the begin-
ning of the Test/Diagnostic
Procedures. This is the Factory Setting
,
and
is shown in
the player 4 display.
NO
-
The knocker
does
NOT sound.
(Player 4 shows NO.)
51 ENGLISH TEXT
The operator can choose to
display the message, audit,
adjustment,
and Test
/Diagnostic infor-
mation in English or
German (Deutsch) via the
Credit button.
PIN*BOT
17