RESETTING THE HIGH
SCORES
The challenge of exceeding the
High Score (either the factory
setting or
a
higher score
by
another
player) is the goal of many
pinball
game
players. To keep a
pinball game
challenging requires a
method of resetting
the High
Score
value for those occasions
when
a
skilled
player registers
a
truly
ex-
cellent score. Other
players
note
this score and may decide not to
play simply because
their skill is not
adequate to exceed an
extremely high score.
For
PIN-BOT, in
fact, three methods of
resetting
the
High Score values
are available. The
simplest
method involves allowing Game Adjustment
Item
Ad
22
to
reset the
High Score values
automatically
after the
specified number of plays designated by
the operator. The
second method
requires press-
ing the
High Score Reset switch on the inside
of the coin door in
the Attract Mode . This
action simply
erases the previous high score
values and replaces them
with the Backup High
Score values. The
third method establishes new
values replacing the factory
setting values or
previous operator setting
values; it requires
performing the following steps:
1. Using
AUTO-UP or MANUAL-DOWN, reach item
Ad
14
(and items Ad 15, 16,
and
17,
if
desired). The
High Score value of the factory
setting (or previous
operator-adjusted setting)
appears in Ihe
player 1 display. 11 this value is
satisfactory,
go to
step 4
below.
2. If
you
wish to increase the
High Score value from that
displayed in the player
1 display, use
AUTO-UP, and press the
Credit button, until the desired
value shows in the
player 1 display.
3. If
you
wish to decrease the
High Score value, use
MANUAL-DOWN, and press
the Credit but-
ton, until the
desired value shows in the player 1
display.
4.
Using AUTO-UP, press and hold down
ADVANCE, until the Credits
display shows Ad
and
the BALL IN PLAY/MATCH display shows
item 70. Press ADVANCE
once,
to
return to Game-
Qv£E-Mad£-
5. Press the High Score Reset
switch (on coin door), and listen for
the sound signifying
that the
score reset action is
complete. Observe player score
displays (player
1
,
player
2,
etc.) to
verify
that the new High Score
values are displayed.
GAME
PRICING
PRICING MADE EASY.
Game Adjustment Item Ad 24
allows the operator
an
easy
method
of
selling the
pricing functions. If the operator enters a
"Standard Setting"
number (from 01 to
16)
into
Adjustment
Item
24,
each of the other pricing items
(25
through
30)
changes to
the value shown
in
the Pricing Table for that
selected "Standard Setting".
CUSTOM PRICING. Adjustment
Item 24 must
be
set to the
Custom Coinage
Setting (player 1
and 2 displaying CUSTOM COINAGE) to
enable the operator to
enter desired custom
pricing selec-
tions tor Items 25 through
30,
based
on the Pricing Table.
Item 25 is the left
coin chute
multiplier.
Item 26 is the center coin chute
multiplier. Item 27 is the
right coin chute
multiplier. Item 28
is the
number of coin units equal to
one Credit. (A Credit is usually
equal to one
game.)
The calculation of the
ratio of Games : Price uses
the ratio equation of
X : VC
,
where:
X
=
Coin
Chute Multiplier (Item
25,
26.
or 27 in Pricing
Table),
V
=
Value of
coin;
C
=
Coin units
eqivalent
to
one Credit
(Item
28).
For example,
lor
250
chutes at
the factory setting,
substituting values
in
the Games :
Price ratio
calculation gives
1
: 25 x 1
,
or one game
for 250.
UNITS
REQUIRED FOR BONUS
CREDIT. Item 29 is the
number
of coin units that
must pass
through
the coin chute(s)
before an additional
Credit (game)
is posted
(displayed).
At the factory
setting,
the number
in this item is
00.
(This
00
means that
NO bonus
credit (free
game) is awarded,
although purchase of
more than one
game
at a
time occurs.)
PIN'BOT 23