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Williams PIN-BOT - Page 33

Williams PIN-BOT
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TEST/DIAGNOSTIC
PROCEDURES
(Continued)
SWITCH
TESTS (Continued).
Column
Problems.
If display of two
(or more) switch
numbers
in a column
occurs (while
only
one
switch is actuated),
check for a
short circuit
between the
row wires.
Use
AUTO-UP to
proceed
to
the
next
test.
2.
Switch Edges.
From the
Switch Levels
Test, press
ADVANCE. Observe
that the
player 1 and 2
displays
show
the message,
SWITCH EDGES,
the Credit
display shows
06
(Switch Edges
Test
identifier), and
the
BALL IN
PLAY/MATCH
display is blank,
indicating that
no switch is actuated.
This test
permits the
operator to test
whether
actuating
a
switch
provides
the proper
signal to the
Syslem-11 switch
testing program.
When
actuating a
switch, the
operator should see
the
switch's name
and number (in the
player 1
and
2,
and the
BALL IN
PLAY/MATCH
displays,
respectively).
If no indication
appears at the
time the switch
is actuated,
the
operator then
knows
that there is a
malfunction
associated
with that switch.
PIN-BOT
Switch-Matrix
Table
\COLUMN
ROWN^
1
045
GRN-8 RN
1J8-1
2
049
GRN-RED
t J8-2
3
Q44
GRN-ORN
1
J8-3
4
048
GRN- YEL
1J8-4
5
043
GRN-BLK
1J8-5
6
04/
GRN-BLU
1J8-7
7
04
2
GRN-VIO
1 J
8-8
0
Q46
GRN-GRY
1 J8-9
WHT.
1 BRN
1
J10-9
Plumb Bob
TNt
1
Playfield
Tilt
9
BallT rough #1
(Lower Right)
17
Left Eject
25
Right 5-Bank
(Top)
33
Not
Used
41
Lett Drop Target
(Upper)
49
Not
Used
57
WHT-
2
RED
1 JlO-fl
Ball Roll
Tilt
2
Left
Lane
Change
1 0
Ball Trough #2
(Center)
18
Right Eject
26
Right 5-Bank
34
Not
Used
42
Lett Drop Target
(Mid)
50
Not
Used
58
WHT-
3
ORN
1J10-7
Credit
Button
3
Right Lane
Change
1 1
Advance
Planet
19
Not
Used
27
Right
5-Bank
(Center)
35
Not
Used
43
Lett Drop Target
(Lower)
51
1
0
Point
59
WHT-
•1
YEL
1J10-6
Right
Coin
Chute
4
Shooter Lane
20
Visor Target
1
(Left)
28
Right
5-Bank
36
Ramp Down
44
Top Jet
Bumper
52
10 Point
60
WHT-
5
GRN
1J10-5
Center
Coin
Chute
5
Left
Return
Lane
13
Not
Used
21
Visor Target 2
29
Right 5-Bank
(Bottom)
37
Score Energy
45
Bottom Jet
Bumper
53
Not
Used^
WHT-
6 BLU
1
J10-3
Lett
Com
Chute 6
Right Return
Lane
14
Vortex
20 K
22
Visor
Target 3
(Center)
30
Single Eject
38
Visor Closed
46
Left
Sling
54
Not
Used^
WHT-
7
VIO
1 J 1
0-2
Slam
T'lt
7
Right
Outlane
15
Vortex
100 K
23
Visor
Target 4
31
Exit
Ramp
39
Visor
Open
47
Right Sling
55
Not
Used
63
WHT-
8
GRY
1J10-1
High-Score
Reset
8
Outhole
16
Vortex
5K
(Exit)
24
Visor
Target 5
(Right)
32
Enter Ramp
40
Left Jet
Bumpor
48
10 Point
56
Not
Used
64
Using
this technique,
the operator
can test
each switch
appearing
in the
PiN-BOT switch
prob-
lem
reporting displays
(either at
game
Turn-On or at
the
beginning ol
the Diagnostic
Tests) to
determine
whether the
switch can be
actuated.
It the
switch’s
name and
number are
displayed
while the
operator checks
its operation,
the
operator then
knows
that ihe
reported
problem
with
that
switch is NOT
currently caused
by a
switch
malfunction.
The
operator
can then
seek
other
causes
for the reported
problem,
being
almost
certain now
that the
switch
did not
fail. This test
is also
useful when
the operator is
adjusting
the
sensitivity
of
a
particular
switch
s
actuation
mechanism.
PIN*BOT
29

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