Figure 1. Pinball
Assembly, Playfield
Pitch Angle, and
Leg
Leveler Details.
GAME
OPERATION (Continued)
CAU7SON
PIN-BOT's System 1
1
game
program has a new
capability to aid the operator and
service
personnel:
At game
Turn-On (and also when the operator is
beginning the
Test/Diagnostic
Procedures), a
display now signals when a switch has NOT been
actuated during ball
play for 60 balls
(20
games).
Up to three switches can be
displayed during this
Switch Problem reporting
activity.
Moreover,
PIN’BOT compensates the
game play requirements
affected by each
disabled switch to
allow
'nearly
normal'
play. This
helps keep PIN-BOT earning
good profits! More
information is
available in
the
Diagnostic Procedures text describing the
Switch Testing.
ATTRACT MODEL Playfield and backbox
lamps blink.
All player score displays
exhibit a
series of
messages
informing the player
concerning:
A.
Recent highest scores*;
B. A "custom
message"
("GIVE ME SIGHT ...
LOCK MY ... EYE
BALLS.")*;
C.
The score
to
achieve to
obtain
a
Replay
award*;
D.
Brief
game
feature
instructions.
These displays (or variations
of them) reappear
occasionally,
accompanied by sounds
and
music,
until
a
player initiates
game play
by
inserting
a
coin
or, when credits
are available,
pressing
the Credit
button.
CREDIT POSTING. Insert coin(s).
A
sound
is heard
for each coin,
and the
Credits display
shows
the
number ot credits purchased. So
long
as
the number of
maximum
allowable
credits*
are
NOT
exceeded by
coin purchase
or
high
score,
credits are posted
correctly.
However,
after this
maximum
credits
value is reached,
posting of
additional credits
won (not
purchased) by
the
player does
not
occur.
ONLY posting
ot purchased credits
occurs beyond
the
maximum credits
value.
PIN-BOT
4