18 19
PLATE
REVERB
This simulates a plate reverb.
PRE DLY Adjusts the delay between input of the original sound and start of the reverb sound. 1 - 200
DECAY Sets the duration of the reverberations. 0 - 100
COLOR Adjusts the reverb time of the low frequencies. 0 - 100
MIX Adjusts the amount of effected sound that is mixed with the original sound. 0 - 100
LODMP Adjusts low frequency damping in reverb sound. 0 - 100
HIDMP Adjusts high frequency damping in reverb sound. 0 - 100
VOL Adjusts the volume. 0 - 100
TAIL
When ON, effect sound continues even after effect is turned off. When OFF, effect sound stops
right when effect is turned off.
OFF, ON
HALL
REVERB
This simulates a plate reverb.
PRE DLY Adjusts the delay between input of the original sound and start of the reverb sound. 1 - 100
DECAY Sets the duration of the reverberations. 1 - 30
MIX Adjusts the amount of effected sound that is mixed with the original sound. 0 - 100
TONE Adjusts the tone. 0 - 10
VOL Adjusts the volume. 0 - 100
TAIL
When ON, effect sound continues even after effect is turned off. When OFF, effect sound stops
right when effect is turned off.
OFF, ON
BRIGHT
HALL
REVERB
This hall reverb simulation can provide bright reverberations.
PRE DLY Adjusts the delay between input of the original sound and start of the reverb sound. 1 - 100
DECAY Sets the duration of the reverberations. 1 - 30
TONE Adjusts the tone. 0 - 10
MIX Adjusts the amount of effected sound that is mixed with the original sound. 0 - 100
HD HALL
REVERB
This is a dense hall reverb.
PRE DLY Adjusts the delay between input of the original sound and start of the reverb sound. 1 - 200
DECAY Sets the duration of the reverberations. 0 - 100
MIX Adjusts the amount of effected sound that is mixed with the original sound. 0 - 100
TAIL
When ON, effect sound continues even after effect is turned off. When OFF, effect sound stops
right when effect is turned off.
OFF, ON
LODMP Adjusts low frequency damping in reverb sound. 0 - 100
HIDMP Adjusts high frequency damping in reverb sound. 0 - 100
CHURCH
REVERB
This effect simulates the reverberations of a church.
PRE DLY Adjusts the delay between input of the original sound and start of the reverb sound. 0 - 200
DECAY Sets the duration of the reverberations. 0 - 100
TONE Adjusts the tone. 0 - 100
MIX Adjusts the amount of effected sound that is mixed with the original sound. 0 - 100
HIDMP Adjusts high frequency damping in reverb sound. 0 - 100
DRY
When ON, the original sound and the effect sound are mixed and output together. When OFF,
only the effect sound is output.
OFF, ON
TAIL
When ON, effect sound continues even after effect is turned off. The dry sound also continues
to have the same tone as when the effect was on.
When OFF, effect sound stops right when effect is turned off.
OFF, ON
REVERB