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ROOM
REVERB
This reverb effect simulates the acoustics of a room.
PRE DLY Adjusts the delay between input of the original sound and start of the reverb sound. 1 - 100
DECAY Sets the duration of the reverberations. 1 - 30
MIX Adjusts the amount of effected sound that is mixed with the original sound. 0 - 100
TONE Adjusts the tone. 0 - 10
VOL Adjusts the volume. 0 - 100
TAIL
When ON, effect sound continues even after effect is turned off. When OFF, effect sound stops
right when effect is turned off.
OFF, ON
BRIGHT
ROOM
REVERB
This room reverb simulation can provide bright reverberations.
PRE DLY Adjusts the delay between input of the original sound and start of the reverb sound. 1 - 100
DECAY Sets the duration of the reverberations. 1 - 30
TONE Adjusts the tone. 0 - 10
MIX Adjusts the amount of effected sound that is mixed with the original sound. 0 - 100
TILED
ROOM
REVERB
This reverb effect simulates the acoustics of a tiled room.
PRE DLY Adjusts the delay between input of the original sound and start of the reverb sound. 1 - 100
DECAY Sets the duration of the reverberations. 1 - 30
TONE Adjusts the tone. 0 - 10
MIX Adjusts the amount of effected sound that is mixed with the original sound. 0 - 100
VOL Adjusts the volume. 0 - 100
TAIL
When ON, effect sound continues even after effect is turned off. When OFF, effect sound stops
right when effect is turned off.
OFF, ON
SPRING
REVERB
This reverb effect simulates a spring reverb.
PRE DLY Adjusts the delay between input of the original sound and start of the reverb sound. 1 - 100
DECAY Sets the duration of the reverberations. 1 - 30
TONE Adjusts the tone. 0 - 10
MIX Adjusts the amount of effected sound that is mixed with the original sound. 0 - 100
VOL Adjusts the volume. 0 - 100
TAIL
When ON, effect sound continues even after effect is turned off. When OFF, effect sound stops
right when effect is turned off.
OFF, ON
SPRING
REVERB 63
This spring reverb sound is modeled on a '63 Fender Reverb.
DWELL Adjusts the amount of level that input to reverb. 0 - 100
TONE Adjusts the tone. 0 - 100
MIX Adjusts the mix of volume the effect sound. 0 - 100
VOL Adjusts the volume. 0 - 100
FD SPRING
REVERB
This simulates the spring reverb of the '65 Fender Twin Reverb.
COLOR Sets the tone of the effect type. 0 - 1
LO Adjusts volume of low frequencies. 0 - 100
HI Adjusts volume of high frequencies. 0 - 100
MIX Adjusts the amount of effected sound that is mixed with the original sound. 0 - 100
REVERB