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Fostex R8 - Recording Operations; Punch In;Out and Rehearsal Mode; Actual Punch In;Out and Ping-Pong Recording

Fostex R8
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SAFERDY
end
then
the
corresponding
numeric
key
з.
Input
ће
numbers
of
the
tracks
you
want
to
overdub
with
the
numeric
keys.
4.
Press
REC
to
monitor
the
input
signal
on
the
peak
level
meter,
and
adjust
the
instrument
ог
mixer
level
so
that
the
RB
meter
peaks
only
occasionally
&
43
dB
to
+8
dB
for
the
track(s)
о
be
recorded.
The
INPUT
MON
LED
links
5
When
you
are
ready
to
begin
recording,
press
the
REC
end
PLAY
buttons
simutanecusy
Flay
along
with
the
sound
of
the
basic
track
MOTE:
if
you
are
cverdubbing
via
a
live
microphone,
you
will
need
io
monitor
the
basic
track(s)
via
headphones.
8.
Il
yeu
are
using
the
ашо
return
function
[p
14),
ће
tape
will
stop
auiomaticaly
at
the
end
of
the
‘ake
and
be
rewound.
Otherwise,
end
the
recording
by
pressing
the
STOP
button
©
You
cen
now
repeat
this
process
as
often
as
necessary
to
омеа
all
your
каско,
И
you
ае
recording
a
total
of
more
an
eight
parts,
you
wil
have
to
"open
up”
tracks
by
using
the
ping-pong
furction
explained
below.
Punch
In/Out
Occasionally
a
recording
is
amos
perfect
except
for
a
mis-
lake
oF
wo.
Instead
of
revecording
the
entre
track,
the
purch
inout
procedure
lets
you
selecively
correct
such
un
salidactory
mistakes
without
having
to
redo
ovorything
oleo
ас
wel
's
трогап
to
note
however
that
timing
is
critical
here.
If
you
punch
10
early
ог
punchou
too
lale,
you
could
wreck
the
very
thing
youre
trying
to
fix.
For
ths
reason,
its
bes
to
fird
a
phrese
or
a
seciion
that
surrounds
the
mistake
and
punchinfout
at
одеа
points
Ike
downbeats
Purch
in/out
cen
be
performed
by
hand,
but
it
s
more
prac-
'Ca
to
use
the
optonal
foot
switch
connected
to
the
PUNCH
IN/OUT
jack
@.
f
you
аге
both
performer
and
recording
engineer
Rehearsal
Mode
You
сап
practice
punch
in
and
out
using
а
connected
foot
switch,
in
order
to
get
used
to
the
timing
ard
ensure
a
per
Ба
punch
fet
"Whle
nolding
down
the
record
buton
REG,
зер
on
the
foot
sic
The
orange
REC
indicator
@
wil
stat
to
blink,
showing
that
renearsal
mode
has
been
entered.
2.
Select
the
кас)
you
wish
to
punch
inout
on
wih
SAFE/ROY
anc
the
numere
keys.
The
SAFE/RDY
indicators
cf
these
tracks
will
blink
red
ard
green.
3.
Rewind
to
a
location
prior
to
the
punchrin
point,
then
press
PLAY
to
stert
playback
4.
Whan
you
reach
the
punch
in
point,
sep
on
the
foot
switch
This
operation
switches
the
monitor
fiom
tape
mode
го
input
mode,
meaning
you
will
hear
the
sound
from
the
recorded
reci)
you
want
to
correct
untl
the
foot
switch
ig
preseed,
and
thon
tho
signal
prosont
at
tho
elected.
INPUT
track(s)
(i.
the
sound
you
are
playing
live)
5
Step
cn
the
foct
switch
again
when
you
reach
the
end
of
the
passage
to
be
re-recorded,
in
order
to
punch
ом.
This
‘operation
cwilchoo
the
monitor
back
to
tape
mode
со
you.
‘can
once
again
hear
tho
previous
recording,
In
other
words,
repeatedly
pressing
the
foot
switch
allows
you
to
toggle
between
tape
monitor
and
input
manitor
on
the
selected
trachs).
There
are
two
important
reasons
for
this
rehearsal.
First,
you
must
match
the
recording
levels
о
the
track
(pre-
recorded}
and
the
"ње"
part
bo
recorded).
Second,
you
musi
такт
the
fee!
end
phrasing
so
that
when
you
punctvout,
4
sounds
like
a
single
performance.
6.
To
салсе
the
rehearsal
mode,
press
the
REC
buton
and
at
the
same
time
step
оп
the
foot
owitoh.
Actual
Punch
In/Out
1.
Rewind
the
tape
to
a
location
prior
to
the
panch-n
point.
2.
Select
the
track(s)
you
wish
to
punch
inout
on
wth
SAFEIRDY
and
the
numeric
keys.
The
SAFE/RDY
indicators
of
these
tracks
wil
lash
red
and
green
з.
Press
the
PLAY
button
to
start
playback
4,
Wren
you
reach
the
punch
in
point,
press
PLAY
and
REC
at
the
seme
time
it
you
are
using
a
foot
switch
connected
to
the
PUNCH
INOUT
ack,
you
сап
step
on
the
foot
swich
instead.
You
can
now
record
your
пем
part
over
the
previous
mis-
take,
thereby
correcing
it
5
To
punch
out,
hold
down
the
PLAY
button
and
simuitane-
ously
tap
STOR
И
you
are
using
а
foot
switch,
step
on
й
instead.
Either
procedure
ends
the
punch-out
recording
without
stooping
playback
of
the
tape
on
а!
tracks,
so
that
you
immediately
know
whether
your
punch-out
was
smooth,
Of
course,
you
can
also
end
the
punchvout
by
smply
pressing
the
STOP
bution
to
stop
the
tape.
еї
you
press
the
STOP
button
for
more
than
haf
a
second
while
holding
down
PLAY,
the
tape
will
also
top.
Ping-Pong
Recording
Also
referred
to
as
“bouncing
tracks’,
ping-oonging
is
‘another
important
multi-track
technique.
Duing
the
ping
pong
procedure,
several
isting
tracks
are
played
back,
mixed
into
one
track
and
at
the
same
fime
re-recorded
on
ап
open
track,
which
makes
the
original
tracks
avalable
for
subsequent
overdubs.
The
ping-pong
procedure
may
Бе
repeated
indefintely
in
theory;
but
in
practice,
more
than
woe
is
usually
not
sonically
pleasing
Another
version
of
the
ping-pong
technique
leis
you
mix
спе
ог
more
ive
sources
wih
several
exising
tracks,
at
the
same
time
recording
the
mix
on ап
avaliable
track.
To
combine
the
playback
(and
Ive)
sounds
for
the
ping-
pong,
а
mixer
is
necessary,
See
the
manual
с
your
console
for
detalla
on
mixing
for
ping
pong
recording.
NOTE:
Notalltracks
are
equally
suitable
for
bouncing.
И
you
record
on
a
tack
adjacent
io
the
one
you
are
mixing
from
(for
example,
track
2
=
3
4),
leakage
in
пе
record/play
head
could
cause
feedback.
Therefore,
ty
to
avoid
ping-
pong
recerdngs
between
neighboring
tracks
whenever
possible.
If
ping-pong
to
an
adjacent
track
is
absolutely
necessary.
you
may
have
to
lower
the
levels.
1.
Make
sure
the
tracks
you
want
to
transer
wit
the
ping-
10

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