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Introduces the instruction section and the game's basic setup.
Explains shared game components and content structure.
Introduces the operation section and game modes.
Details game startup, rules, action, scoring, and play selection.
Describes the function of player control buttons and joysticks.
Explains operator access to menus, switches, and volume controls.
Describes the on-screen menus, layout, and organization for system management.
Details how to navigate menus and select items.
Explains how to initiate diagnostic tests for hardware verification.
Explains monitor pattern tests for performance verification and adjustments.
Displays hardware and software version numbers for system identification.
Verifies audio component connectivity and operational status.
Allows verification of Hard Disk Drive functions and data integrity.
Verifies player and operator control switches for proper functionality.
Checks and modifies DIP-switch settings on the SIO Board.
Provides audio signals to test loudspeaker operation and phasing.
Permits operator review of game play statistics and detailed reports.
Assesses currency collection and credit availability for revenue tracking.
Reviews game play statistics like uptime, game starts, and player scores.
Allows clearing of individual or all audit counters to zero.
Allows operator to change game characteristics for performance optimization.
Defines units per coin, credits to start, and other pricing parameters.
Modifies game difficulty, clock speed, and player incentives.
Adjusts game sound levels for attract mode and gameplay.
Addresses potential hazards, electrical safety, and health precautions.
Details copyright, trademark, FCC compliance, and usage restrictions.
This document is an operations manual for the Midway NFL Blitz 99 video game, published in March 1999. It provides comprehensive information for operators on how to set up, operate, and maintain the game.
The manual begins by outlining the game's general information, stating that the troubleshooting, wiring, parts, and service chapters are common with the NBA Showtime manual, as the cabinets are shared. The specific instructions for game play, rules, and adjustments for NFL Blitz 99 are detailed within this manual.
The "Game Operation" section details the initial startup process. Each time the game is powered on or restored, it runs self-diagnostic tests from the boot ROM to verify the CPU and game hardware. Any failed tests will display an error message. Once tests pass, the game enters "attract mode," alternating game scenes with high scores until play begins. Players insert currency, select teams, and other game variables, then play proceeds until time runs out, after which it returns to attract mode.
Game rules are based on standard league football, with two exceptions: 30 yards for a first down and only 7 active team players. Game length and speed are determined by adjustment settings. The camera angle automatically changes for optimal viewing, and announcer comments and crowd noises enhance the game experience. Points are awarded for touchdowns and goals as in real football.
Players control characters using joysticks and action buttons, which respond to varying deflection amounts and directions for fine control.
The game offers both "Standard Plays" and "Custom Plays." Players can select from pre-loaded offensive or defensive plays using pushbuttons. For "Custom Plays," players can design, name, and store their own offensive plays using the "CREATE PLAY" feature, which then become available on an additional page of game plays. A note clarifies that while original dedicated games had a controller port for creating plays on home video games and loading them onto full-sized cabinets, this version's electronic components are different, making the controller incompatible and not included. However, all other aspects of play and performance are identical to the original.
The manual details the player controls, noting that joystick and button combinations can reveal "secret moves."
Access to the menu system for statistics, adjustments, and testing is secured by a lock and key to prevent tampering. On-screen messages guide the operator through tasks within the menu system.
The "Menu System" provides an overview of how to access and navigate game variables and diagnostics through a series of on-screen menus.
The "Diagnostics" section describes tests to verify the condition of the game's electrical and electronic hardware. To access, select "DIAGNOSTICS" with a joystick and activate with a control panel button. The sub-menu then appears, allowing selection of individual tests.
The "Monitor Patterns" routine provides test screens for verifying monitor performance and making adjustments. A note mentions that many new cabinets use medium resolution monitors, and the improved Blitz 99 displays more detail. An industrial-grade degaussing coil is recommended before adjusting the monitor. Tests are selected with a joystick and activated with a control panel button.
Provides current version numbers of hardware and software. These numbers are used for parts replacements and service calls. The screen reports information but does not allow changes. The title line identifies the manufacturer and board set, while serial number, game, and date of manufacture identify the game name and production run.
Verifies audio components are connected and operating. A note advises turning up the volume before testing.
Allows verification of the Hard Disk Drive Assembly functions. Tests are selected with a joystick and activated with a control panel button.
To enter, select "Switch Test" with a joystick and activate with a control panel button. Activating each switch changes its on-screen indicator state (red for open, green for closed, other colors for faults). Switches can be tested in any combination.
Allows operators to check and change the position of the two 8-position DIP-switches on the SIO Board without removing the metal cover. Changes can be made with power on. Country switch settings have no effect if CMOS Coinage Control is "On." Charts assist in choosing desired positions (* indicates factory defaults). Press any control panel button to exit.
Provides audio signals to test loudspeakers and verify audio system components. Select a test and press START.
The "Audits" menus allow operators to review game play statistics, including detailed reports for each player position, game starts, ends, cabinet abuse, and fault conditions. To access, select "Audits" with a joystick and activate with a control panel button. The screen displays available statistics.
Permits assessment of currency collection, presenting revenue quantities and other game statistics. The sub-menu reports total quantities of coins, bills, or credits collected by each active device but does not calculate their value. Information cannot be changed here; counters are reset in the "Game Resets" menu. All audit information should be recorded before clearing.
Permits assessment of currency collection, presenting revenue quantities and other game statistics. The screen shows "CREDITS AVAILABLE."
Permits review of game play statistics, including total uptime, total play time, game starts, initials entered, purchased games, player counts, quarter games, overtimes, average human-to-human and human-to-computer scores, computer victories, greatest victory/loss margins, human-to-human LSW's, game continues, free quarters/games awarded, TLF's, and SBLF's. This screen reports information but does not permit changes. All audit information should be recorded before clearing. "
Team Stats: Shows the number of games played by each team. Offensive and Defensive Plays: Analyzes player strategies. Game Resets: Tracks game responses to player maneuvers. C and PC: Internal record-keeping list for monitoring game performance.
Allows clearing individual memory counters or resetting all at once. Joysticks select options and change values, which can be reset to factory defaults. After selecting an item, a confirmation prompt ("ARE YOU SURE?") appears, allowing escape from the change. Once a clear function is verified, values are reset and cannot be restored. All utility values should be examined and recorded before changes.
The "Adjustments" menus allow operators to change game characteristics to optimize performance and earnings. To access, select "Adjustments" with a joystick and activate with a control panel button.
Allows viewing current settings or changing game costs. Custom pricing enables selection of specific coin/credit requirements. Factory defaults are restored if the CPU Board is exchanged or the backup battery fails. Joysticks select options, view ranges, and change values, which can be reset to factory defaults. All pricing options should be examined and recorded. Operators can save multiple custom prices and choose between them. Instructions for creating new price settings appear on screen. An additional box explains functions as items are selected.
Provides definitions for adjustments in the Pricing menus:
These menu items allow operators to set the game to match player requirements, affecting speed, challenge, rewards, and player enjoyment. Highlight an item with a joystick and press any button to select it.
Music plays continuously on this screen. Use any joystick or volume buttons to change the sound level. Press any control panel button to save the level and return to the Main Menu. Loud games attract more players. Attract sound level is lower than game play and can be turned on/off without changing game volume. A note advises that these adjustments affect test and game play volume. If set to minimum, no sounds will be heard during audio tests. Volume should be set moderately high for testing, then returned to previous settings.
The manual concludes with a "Standard Pricing Table" listing various pricing configurations for different regions and currencies, including Antillies, Australia, Austria, Belgium, Canada, Denmark, Finland, France, Germany, Hungary, Italy, Japan, Netherlands, New Zealand, Norway, Spain, Sweden, Switzerland, UK, and USA.
The manual includes important warnings and notices:
The manual is copyrighted ©1999 Midway Games Inc., with Midway® and BLITZ 99™ being trademarks. NFLP, team names/logos, NFL shield, Super Bowl, and Pro Bowl are trademarks of the National Football League. Players Inc. logo is a registered trademark of NFL Players. For service, operators are directed to call their Authorized Midway Games Inc. Distributor at the Chicago address provided.
| Developer | Midway Games |
|---|---|
| Publisher | Midway Games |
| Platform | Arcade, Nintendo 64, PlayStation |
| Release Date | 1998 |
| Genre | Sports |
| Game Mode | Single-player, Multiplayer |
| Number of Players | 1-4 |
| Gameplay | Arcade-style football |
| Sports | American Football |