Storing Cue Points on Hotcue Buttons
To store a Cue Point on a Hotcue button.
• At the desired position in the track, press a Pad.
The Cue Point is set at the current playback position in the track and stored as Hotcue on the
Pad. This Pad lights up blue.
Triggering Cue Points on a Playing Deck
To trigger Cue Points on a playing Deck:
• Press a Pad.
The playback position jumps to the stored Cue Point and playback continues.
Triggering Cue Points on a Stopped Deck
On a stopped Deck, triggering Cue Points result in a different playback behavior:
• When pressing and holding a Pad, the playback continues from the position of the stored Cue
point as long as the Pad is kept depressed.
• When releasing the Pad, the playback position jumps back to the Cue Point and playback
stops immediately.
• When pressing and holding a Pad + pressing the Play/Pause button, the playback continues as
normal.
Removing Cue Points
To remove a Cue Point from the track and so the Hotcue:
• Press SHIFT + press a Pad.
The Hotcue is removed and the Cue Point is deleted from the track. The Pad is now unlit.
7.10. Working with Loops
In you will learn how to play with Loops on the S4. A Loop is a snippet of audio that repeats
(loops). Loops are used as tools for remixing parts of a can be used to extend track transitions.
The S4 enables you to store Loops as Hotcues using the Pads on the Deck like Cue Points. This
allows instant access to your most important Loops.
Enabling Hotcues Mode
In order to store and work with Loops you need to ensure you are in HOTCUES mode:
Tutorials
56