Storing Cue Points on Hotcue Buttons
To store a Cue Point on a Hotcue button.
• At the desired position in the track, press a Pad.
The Cue Point is set at the current playback position in the track and stored as Hotcue on the
Pad. This Pad lights up blue.
Triggering Cue Points on a Playing Deck
To trigger Cue Points on a playing Deck:
• Press a Pad.
The playback position jumps to the stored Cue Point and playback continues.
Triggering Cue Points on a Stopped Deck
On a stopped Deck, triggering Cue Points result in a different playback behavior:
• When pressing and holding a Pad, the playback continues from the position of the stored Cue
point as long as the Pad is kept depressed.
• When  releasing  the  Pad,  the  playback  position  jumps  back  to  the  Cue  Point  and  playback
stops immediately.
• When pressing and holding a Pad + pressing the Play/Pause button, the playback continues as
normal.
Removing Cue Points
To remove a Cue Point from the track and so the Hotcue:
• Press SHIFT + press a Pad.
The Hotcue is removed and the Cue Point is deleted from the track. The Pad is now unlit.
7.10. Working with Loops
In  you  will  learn  how  to  play  with  Loops  on  the  S4.  A  Loop  is  a  snippet  of  audio  that  repeats
(loops). Loops  are used as  tools for remixing  parts of a  can be used  to extend track  transitions.
The S4 enables you to store Loops as Hotcues using the Pads on the Deck like Cue Points. This
allows instant access to your most important Loops.
Enabling Hotcues Mode
In order to store and work with Loops you need to ensure you are in HOTCUES mode:
Tutorials
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