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play. One pad per track will be pulsing slowly between dim and bright: this is the Pattern that was
playing when Play was last stopped. Initially (i.e., when a new Project is started), Pattern 1 in each
track will be in this state with all the other memories empty, and the pads dimly lit.
To select a different Pattern for any track, simply press its pad. You can do this in Stop or Play Mode.
An important feature of pattern switching is that if you select a Pattern while another is already
playing you can choose to “queue” the next Pattern to play at the end of current one, or to switch
to another Pattern immediately. The default is for the current Pattern to play to its end before the
new Pattern starts playing. This gives you a smooth transition between patterns. In this case, the pad
for the next Pattern will flash quickly while it is being “queued”, until it starts to play. However, if
you hold down Shift while selecting the next Pattern memory, it will start playing immediately from
the corresponding Pattern step, thereby ensuring that the overall timing maintains continuity. For
example, if the current Pattern had reached Step 11 when you press a second Pattern’s pad while
holding down Shift, Circuit Tracks will remember where the cursor is, and the second Pattern will start
playing from Step 12.
Once you’ve selected two Patterns in this way, they will loop round as a pair every time you press
Play until you deselect one of them. This is the simplest example of Pattern Chaining, which is
discussed in full detail at page 77.
The currently selected Pattern is the one you will hear in either Play or Record Mode: this makes
operation very simple and transparent. The current contents of the selected Pattern will play when
you press Play, and if you add extra track information – synth notes, drum hits or MIDI data – it will be
saved in the same Pattern memory.
Every time you press Play, the Pattern restarts from Step 1 (or the chosen Start point – selectable
in Pattern Settings View). If you want to continue the Pattern from the point at which the sequencer
was last stopped, press Shift and Play together.
Clearing Patterns
Pattern memories may be cleared in Patterns View by holding down Clear
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and pressing the
corresponding pad. Both Clear and the pad itself will light bright red while you press them to confirm
deletion. While playback is stopped, if the Pattern that is cleared is not the currently active Pattern
(indicated by the track colour pulsing), and is not part of a Pattern Chain, it will light white. This
indicates that this Pattern will be displayed in all step views for the track. This matches the behaviour
of View Lock, see page 81.