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Sega OutRun User Manual

Sega OutRun
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(7)
DIP
SWITCH
ASSIGNMENTS
DIAGNOSTIC
DIP
SWITCH ASSIGNMENT
1
2
3
4 5 6
7
8
DIP SW.A
OFF OFF OFF
OFF
OFF OFF OFF
OFF
DIP SW.
B
OFF
OFF OFF
OFF
OFF
OFF
OFF OFF
A
B
1234
COIN
SW#1
1
COIN
5678
COIN SW#2 1
COIN
12
TYPE
3
ADVERTISE
SOUND
56
TIME
ADJ.
78
NUMBER
OF ENEMY
(8)
Bookkeeping
1
CREDIT
1
CREDIT
MOVING
-
ON
NORMAL
NORMAL
-Present
Setting
of
the
Dip
Switches.
Coin
Switch
Setting.
1
2
OFF OFF
ON OFF
OFF
ON
ON
ON
MOVING TYPE
UP
COCKPIT
MINI UP
NOT
USED
Adjustment of the
game
time
The
appearance
frequency
of
the
other
car
ON Sound
is
emitted at
the
time
of GAME
OVER.
OFF
No sound
is emitted
at the
time
of
GAME OVER.
COIN
CHUTE #1
0
COIN
CHUTE
#2
0
COIN
CREDIT
0
SERVICE
CREDIT
0
TOTAL
CREDIT
0
TOTAL
TIME
H
M
S
PUSH START
BUTTON!
Usage
frequency
of
coin
chute
1
Usage
frequency
of
coin
chute
2
Number
of
coin
credits
Usage
frequency
of
service
switch
Number
of
credits
Operating
time
(hour-minute-second)
*
Only the data
that
falls
within
the
range
of up
to
999H
59M
59 S
can be memorized.
The above
screen
indication is for testing.
When
the
tests are finished,
push the START
button and
the
following will be shown:
-
33
-

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Sega OutRun Specifications

General IconGeneral
DeveloperSega AM2
PublisherSega
Release Year1986
PlatformArcade
GenreRacing
CabinetUpright, Sit-down
SoundStereo
Sound ChipYamaha YM2151, SegaPCM
Resolution256 x 224 pixels
OrientationHorizontal
Players1
StorageROM
DisplayRaster
ControlsSteering wheel, gear shift, accelerator pedal
CPUMotorola 68000

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