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Linking and unlinking image and spotlight
The spotlight can move together with a DME image, or be 
fixed in place.
Source: Place the light source in source space. The 
spotlight is linked and moves when the image moves.
Target: Place the light source in target space. The 
spotlight does not move, even when the image moves.
Selecting the illuminated area
You can select the area lit by the spotlight.
FRGD: The light strikes the image foreground.
BKGD: The light strikes the image background.
Both: The light strikes both the image foreground and 
background.
Surface Flat settings
For the currently selected light source only, you can 
forcibly make the image surface effect flat.
Lighting shape
Creates the spotlight shape.
• Shape pattern selection
• Set the size, degree of deformation, softness, and 
rotation angle.
Ring settings
Shines the light with a hole in the middle, like a doughnut. 
Adjust the following parameters.
Offset: Distance to move the center of the ring from the 
initial position (the position set when selecting the 
light source in the <Spot Mode> group).
Radius: Inner side radius of the ring.
Angle: When Offset is set, the rotation angle of the ring 
around the initial center position.
Fill blending modes
Specifies the way in which the light is blended with the 
image.
Mix: Lighting as if reflected from a mirror. The light 
source can be given a color.
Multiply: Lighting as if reflected from a dull surface 
(diffuse reflection).
Relation between test spheres and parallel 
light rays
The following figure shows an example of the effect of 
parallel rays on a test sphere.
Image before movement
Spotlight
Coordinate axis = Source
Spotlight moves together 
with DME image.
Coordinate axis = Target
Spotlight does not move, 
even if DME image moves.
No effect
Spotlight
FRGD selected
BKGD selected Both selected
Front view
Background
Shape
 
Pattern 1
 
Pattern 2
Angle: Rotation angle
Initial center position
Angle
Offset
Radius
Light rays
Test sphere