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The functions for the selected bank are assigned to the 
memory recall buttons.
The register names (white characters on a dark blue 
background) is displayed on the buttons of the 
registers with a registered shotbox. Empty register 
buttons display the register number (gray characters on 
a black background).
2
Press the memory recall button with the registered 
register you want to execute.
The selected button lights orange, and the shotbox 
register is executed.
If auto run is set, the effects are executed at the same 
time they are recalled.
When auto run is not set for the recalled register
Simply recalling the register does not execute the 
effects. The region selection buttons on the numeric 
keypad control block corresponding to the regions for 
which effects are set turn on. Press the [RUN] button 
in the utility/shotbox control block to execute the 
effects.
Shotbox Execution (Cross-Point 
Control Block)
You can assign shotbox registers to the cross-point buttons 
on the cross-point control block, and then select them in 
utility/shotbox mode. You can set assignments for each 
button on utility/shotbox banks 1 to 10. The settings are 
common to the M/E and PGM/PST banks.
For details about assigning a shotbox register, see 
“Assigning Functions to Cross-Point Buttons of the Cross-
Point Control Block” (page 427).
To execute a shotbox register, you use the same procedure 
as executing a utility.
For details, see “Utility Execution (Cross-Point Control 
Block)” (page 339).
When auto run is not set for the recalled register
Simply recalling the register does not execute the effects. 
The region selection buttons on the numeric keypad 
control block corresponding to the regions for which 
effects are set turn on. Press the [RUN] button in the 
utility/shotbox control block to execute the effects.
Shotbox Register Editing
You can carry out the following editing on shotbox 
registers.
• Lock: Write-protect the data contents of the register.
• Copy: Copy data between registers.
• Move: Move data between registers.
• Swap: Swap the contents of two registers.
• Delete: Delete the data contents of a register.
• Name: Attach a name to a register.
In the Shotbox menu, use the same procedure as when 
editing an effect register.
However, it is not necessary to specify a region for shotbox 
registers.
For details, see “Effect Register Editing” (page 325).