23
Milk Steaming
1. Fill the pitcher halfway with fresh, cold milk. Smaller pitchers are recommended for drink sizes less than 10
oz.
Note: Steamed, unused milk should be discarded and the pitcher rinsed before reusing.
Note: Whole Milk, 2%, 1%, Non-Fat, Soy Milk, Rice Milk and other milk type products may require dierent
techniques to foam properly. In general, the higher the fat content, the easier it is to steam.
OPERATION
Display Errors
Save Lockout is on
See Page 51 to Unlock
Steam Tank, Low Water
Level or Low Flow Error
Low Water Level is Ac-
companied by a beeping
noise. See Trouble-
shoong Guide starng
on Page 72
5 Minute Time Out Er-
ror or Low Flow Error
Shi the group top han-
dle to clear. For Low
Flow Error see the Trou-
bleshoong Guide
starng on Page 72
Shot Timer Test Mode, all
funcons cycle on display.
Shot mer requires service
Using the Save Funcon Connued...
Note: The following funcons do not change the memory of the last brewing funcon:
• Turning on save mode (hold any brew group handle right for 2.5 seconds)
• Shiing thru the 6 available programs (momentary presses of the brew group handle to the right)
• Saving (momentarily pressing the brew group handle le from within save mode)
• Saving again to addional program locaons, on the same, or dierent groups
• Exing save mode (hold any brew group handle right for 2.5 seconds)
• Shiing between programs M, MP, VP, by holding the handle on the desired brew group le
When a running group is stopped, the parameters are stored. Aer shot parameters are saved they can be
viewed and altered on the handheld controller. Any alteraons are saved as new shot parameters.
Display Errors:
Each shot mer is capable of indicang one of several possible errors received from the machine. These er-
rors are always accompanied by a red triangle. See the images below for informaon regarding each error.
The errors displayed by the shot mers do not represent all of the possible errors that the machine can reg-
ister. Please refer to page 43 for a list of further errors that can be logged in the machine programming.