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ADB TANGO - Modifying a Submaster; Copying a memory into a Submaster

ADB TANGO
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Page 26
Revision : 003
TANGO
Lighting Technologies
Flashing a Submaster
Any submaster can be flashed by pushing the correspondent submaster flash button. Therefore
the desk has to be brought in submaster fader mode by the use of the key AUX.
In this mode the AUX LED lights up.
Erasing a Submaster’s Contents
A submaster can be emptied via two different ways
Copy memory 000 into the stage submaster, bring all individual channel faders down to 0%,
switch off the effect and playback section and use the buttons RECORD (first) and the
corresponding submaster flash button simultaneously.
Push the buttons AUX (first) and the corresponding submaster flash button simultaneously
Modifying a Submaster
To modify the contents of a submaster it is necessary to push the button MODIFY (first) and the
corresponding submaster flash button simultaneously. Modifying a submaster works exactly
like the modification of a memory (refer to chapter Modifying a Memory).
Copying a memory into a Submaster
Every existing memory can be copied into a submaster by using the key INSERT in combination
with the corresponding submaster flash button.
Push the key INSERT, keep it depressed and select the flash button of the submaster in which
you want to copy the memory which is currently displayed in the display's upper right corner

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