Chapter 1 Motherboard Description
1-4
Texturing Engine
− 1/2/4/8-bits per pixel quality non-palletized textures.
− 16/32-bits per pixel quality non-palletized textures.
− Pallet formats in ARGB 565,1555,or 444.
− Tri-linear,bi-linear,and point-sampled filtering.
− Mip-mapping with multiple Level-Of-Detail (LOD) calculations and
prespective correction.
− Color keying for translucency.
2D GUI Engine
− 8/15/16/24/32-bits per pixel color formats.
− 256 Raster Operations (ROPs).
− Accelerated drawing: BitBLTs,lines,polygons,fills,patterns,clipping,bit
masking.
− Panning,scrolling,clipping,color expansion,sprites.
− 32x32 and 64x64 Hardware Cursor.
− DOS graphics and text modes.
DVD
− Hardware-Assisted MPEG-2 Architecture for DVD with AC-3.
− Simultaneous motion compensation and front-end processing
(parsing,decryption and decode).
− Supports full DVD 1.0,VCD 2.0 and CD-Karaoke.
− Microsoft DirectShow 2.x native support,backward compatible to
MCI.
− No additional frame buffer requirements.
− Dynamic frame and field de-interlace filtering for high quality
playback on VGA monitors(Bob and Weave).
− Tamper-proof software CSS implementation.
− Freeze,Fast-Forward, Slow Motion, Reverse.
− Pan-and-Scan support for 16:9 Sequence.
Super I/O Built-in onboard
− Support one multi-mode Parallel Port.
(1) Standard & Bidirection Parallel Port (SPP).
(2) Enhanced Parallel Port (EPP).