11.2.1 CHANNEL 1: ANGLE (STARTING ADDRESS)
The angle is the first channel (=Starting address). It designates to which angle the head of the Wave
Flamer will move to. These angles can be set freely from -105° to +105° (DMX values 0 to 255).
Since the DMX value itself is a whole number (without any decimal places), some angles need to use
a rounded value.
The calculated value for an angle of 0° is 127.5 (rounded up to 128). This allows the use of the
following formula to calculate the other angles ∡ (in degrees) (The prefix is to be taken into account):
DMX value = 127,5 + (∡ • 1,2143)
To convert a DMX value into percent, use the following formula:
% value = DMX value • (100/255)
Below you can find some examples for the DMX value of certain angles.
11.2.2 CHANNEL 2: SPEED (STARTING ADDRESS +1)
The second channel (Starting address +1) defines the speed of the projector. It can be set with a DMX
value of 1 to 255 (Stop to full speed). DMX value 0 is special and also designates full speed.
Speed is bound to time, and no to strength. This leads to a better synchronization of the individual
devices. This setting is exempt from "Fading", since a synchronization can be measured only from a
distance of 8-9 DMX values (channel 1).
If the Wave Flamer is supposed to fade, a DMX value of 0 or 255 must be set.