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Explo X2 Wave Flamer - Page 43

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43
11.2.1 CHANNEL 1: ANGLE (STARTING ADDRESS)
The angle is the first channel (=Starting address). It designates to which angle the head of the Wave
Flamer will move to. These angles can be set freely from -105° to +105° (DMX values 0 to 255).
Since the DMX value itself is a whole number (without any decimal places), some angles need to use
a rounded value.
The calculated value for an angle of is 127.5 (rounded up to 128). This allows the use of the
following formula to calculate the other angles (in degrees) (The prefix is to be taken into account):
DMX value = 127,5 + (∡ • 1,2143)
To convert a DMX value into percent, use the following formula:
% value = DMX value • (100/255)
Below you can find some examples for the DMX value of certain angles.
Channel
Angle
DMX
DMX (%)
1
-105°
0
0%
2
-90°
18
7%
3
-75°
36
14%
4
-60°
54
21%
5
-45°
73
28%
6
-30°
91
35%
7
-15°
109
42%
8
128
50%
9
15°
146
57%
10
30°
165
64%
11
45°
183
71%
12
60°
201
78%
13
75°
219
85%
14
90°
237
92%
15
105°
255
100%
11.2.2 CHANNEL 2: SPEED (STARTING ADDRESS +1)
The second channel (Starting address +1) defines the speed of the projector. It can be set with a DMX
value of 1 to 255 (Stop to full speed). DMX value 0 is special and also designates full speed.
Speed is bound to time, and no to strength. This leads to a better synchronization of the individual
devices. This setting is exempt from "Fading", since a synchronization can be measured only from a
distance of 8-9 DMX values (channel 1).
If the Wave Flamer is supposed to fade, a DMX value of 0 or 255 must be set.

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