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Explo X2 Wave Flamer - Page 44

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44
Speed
DMX-value
0
1 to 254
255
Speed
Maximum
Raising the speed
Maximum
Example for a steady Wave movement
1
Drive to starting point.
(CH1 Angle = 0, CH2 Speed = 255, CH3 Ignite = 0)
2
Once the starting point has been reached, select CH2 Speed.
(Ch1 Angle = 0, CH2 Speed = 50, CH3 Ignite = 0)
3
Set ending point and ignite.
(CH1 Angle = 255, CH2 Speed = 50, CH3 Ignite = 255)
4
The swivel head will now move steadily to the ending point and ignites.
11.2.3 CHANNEL 3: IGNITION (STARTING ADDRESS +2)
The third challen (Starting address +2) initialises the ignition. If the value of 253 is overstepped, the
device will ignite. The DMX value of this channel must fall below 254, before a new ignition with the
values 254 and 255 can be made.
Ignition
DMX-value
0 to 253
254 and 255
Ignition
Projector won't ignite
Projector ignites
11.2.4 CHANNEL 4: OPENING TIME (STARTING ADDRESS +3)
The fourth channel (Starting address +3) designate sthe opening time for ignitions. It can be set in
steps of 10ms, up to 2540ms (2,54s) in total (DMX value 0 to 254). DMX value 255 allows for a
continuous ignition. This ignition ends if the value drops below 254, at the latest however after 2,5
seconds. DMX value 0 is special and will also do a continuous ignition. This means that the effect will
be active, for as long as channel 3 is, however 8 seconds at most.
The following formula can be used for the opening time [ms]:
DMX value = t / 10
Opening time
DMX-value
0
1
2
3
254
255
Opening time
Continuous
ignition
10ms
20ms
30ms
2540ms
Continuous
ignition

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