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Explo X2 Wave Flamer - Page 45

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45
11.2.5 CHANNEL 5: PROGRAMM (STARTING ADDRESS +4)
The fifth channel (Starting address +4) allows for ignition of one of the predefined sequences. The
percentage value is the ignition channel from the list of sequences (see attachment - List of
sequences). The values 0 to 2 are unused, so the first sequence (ignition cue 1) starts at DMX value 3
to 5.
The following formula can be used for the DMX value:
DMX value = 2 + Channel number • (255/100)
The following formula can be used for the % value:
% value = Channel number
Programm / Ignition channel
DMX-value
0 to 2
3 to 5
6 to 7
8 to 10
11 to 12
226
% value
0%
1%
2%
3%
4%
88%
Ignition channel
N/A
1
2
3
4
88
Working with percentages instead of fixed DMX values is
much easier and thus recommended.
11.2.6 CHANNEL 6: MODE (STARTING ADDRESS +5)
The sixth DMX channel is the usage mode. Here you can switch the projector into amred mode, with
DMX value 50-200. The other DMX values designate test mode. Note that you can only ignite in
armed mode.
Mode
DMX-value
0 to 49
50 to 200
201 to 255
% value
0%
50%
100%
Mode
Test mode
Armed mode
Test mode
When switched armed, pressure will start to build in teh
Wave Flamer. This first procedure will take about 20
seconds, during which the device won't react to ignition
commands.

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